Now showing items 484-503 of 1201

    • Gait Recognition using Time of Flight Sensor 

      Ali, Hazem Othman Qasem (Master thesis, 2011)
      Motion capture and analysis has an important role in many fields, therefore it has been for long time and still is an active research field. A large number of applications can benefit from motion capture and analysis, ...
    • Gamification - a study of motivational affordances 

      Engedal, Jan Øyvind (Master thesis, 2016)
      Gamification is the use of game mechanics and game design elements to increase user motivation and enjoyment in non-game related context. This master thesis investigated the potential differences between the 10 most used ...
    • Gamification in Mobile Language Learning: Improving User Satisfaction for Norwegian Immigrants 

      Myhre, Morten Grina (Master thesis, 2015)
      During the previous years, technology has been used for assisting immigrants with language learning in Norway. Using technology to teach languages contributes to increased effectiveness in learning for students. Students ...
    • Gaming guidelines game – Engaging the players of Norsk Tipping to learn about safe gambling habits. 

      Hansæl, Storm Olav; Mytting, Marianne Arnesen; Selvig, Thomas Kolderup; Hesselberg, Anders Helgesen (Bachelor thesis, 2024)
      Overdreven gambling er et problem som påvirker flere områder av en persons liv. I Norge i 2019 ble 5,14 milliarder kroner, ifølge statistikk fra «Den samfunnsøkonomiske kostnaden av problemspilling i Norge» av Kristensen, ...
    • Gaming guidelines game – Engaging the players of Norsk Tipping to learn about safe gambling habits. 

      Hansæl, Storm Olav; Mytting, Marianne Arnesen; Selvig, Thomas Kolderup; Hesselberg, Anders Helgesen (Bachelor thesis, 2024)
      Overdreven gambling er et problem som påvirker flere områder av en persons liv. I Norge i 2019 ble 5,14 milliarder kroner, ifølge statistikk fra «Den samfunnsøkonomiske kostnaden av problemspilling i Norge» av Kristensen, ...
    • Gammel avis nytt marked: Programmatisk annonseteknologi og endring 

      Bjørnstad, David Johannes; Kristensen, Simon Alert (Bachelor thesis, 2017)
      Oppgaven går overordnet gjennom mediehistorien for å se hvordan endringer i samfunnet og medievaner påvirker bransjen som ytre drivkrefter. Etterhvert som teknologisk innovasjon, politisk engasjement og befolkninger endret ...
    • Gender differences in household energy decision-making and impacts in energy saving to achieve sustainability: A case of Kathmandu 

      Bindu, Shrestha; Sushil, Bajracharya; Keitsch, Martina; Tiwari, Sudarshan R. (Peer reviewed; Journal article, 2020)
      Electrical appliances use increased in the households of Kathmandu city for the last three decades. The use and purchase of appliances have a significant contribution to household energy‐saving behavior. This study examines ...
    • Generasjonsvenn - en tjeneste på tvers av generasjoner 

      Urdalen, Line Løver; Vedvik, Louise Sade Babajide; Sæther, Lisa Sofie Edelman (Bachelor thesis, 2022)
      Prosjektet er gitt av Institutt for informasjonssikkerhet og kommunikasjonsteknologi (IIK) ved Norges tekniske- naturvitenskapelige universitet på Gjøvik. Oppgaven er et avsluttende bachelorprosjekt for interaksjonsdesign. ...
    • GENERATIVE AI IN DESIGN EDUCATION: BUSINESS AS USUAL, A TROUBLEMAKER, OR A GAME CHANGER? 

      Wilhelmsen, Åshild; Haneberg, Dag Håkon Andre Åsmundhavn; Sivertsen, Ingrid Berg; Alsos, Ole Andreas; Solvoll, Sølvi (Chapter, 2024)
      Higher education institutions (HEI) are facing fundamental questions regarding students’ use of artificial intelligence (AI) tools in the form of large language model (LLM) based chatbots. Students are already using AI ...
    • Gesture-Based Ιnteraction: Visual Gesture Mapping 

      Rise, Kasper; Alsos, Ole Andreas (Chapter, 2020)
      Gesture-based interaction allows for interacting with computers, machines and robots in an intuitive way without direct physical contact. The challenge is that there are no agreed-upon interaction patterns for gesture-based ...
    • GML Validation Based on Norwegian Standard 

      Min, Heng (Master thesis, 2010)
      Geographic information plays an important part in people’s life. Especially with the development of computer science and Internet. GIS also went into a new era, from paper works to digital formats. The digital geographic ...
    • Gorillas on a boat: Inattentional blindness during supervisory control of autonomous vessels 

      Veitch, Erik Aleksander; Alsos, Ole Andreas (Journal article; Peer reviewed, 2023)
      When focused on a task, unexpected visual stimuli can go by unnoticed. Inattentional blindness may be problematic for supervisory controllers of autonomous vessels, because this role specifically relies on identifying ...
    • GPS-applikasjon for párørende/omsorgspersoner av personer med demens 

      Aaland, Karoline (Master thesis, 2014)
      Denne masteroppgaven er gjennomført ved Institutt for Produktdesign vedNorges teknisk-naturvitenskapelige universitet i Trondheim (NTNU).Målet med oppgaven har vært å utvikle en GPS-basert applikasjon for pårørendeav ...
    • Graceful Ageing of Products 

      Goosink, Bram (Master thesis, 2020)
      Products, regardless of their utility, face the challenge of time. Whether it is through wear and tear, changes in personal and societal values, or incompatibility with unforeseen technological advancement, very few designs ...
    • Grafisk profil for Norsk Ynglingklubb 

      Hansen, Hildegunn Lauve; Skogdalen, Beate Kristin (Bachelor thesis, 2002)
      Hovedprosjektet har hatt følgende problemstilling: Gi Norsk Ynglingklubb en ny grafisk profil. Dette vil innbære ny logo, informasjonsbrosjyre for NYK, forslag til nytt tittelhode og design for medlemsbladet Styrbord ...
    • Graphical User Interface Design for a Remote Operator to Monitor and Control Multiple Autonomous Ferries 

      Jooyoung Park (Master thesis, 2022)
      This master’s project aims to design and test a prototype of a graphical user interface for a fleet of autonomous ferries for remote operators. The unmanned autonomous ferry is based on the Shore Control Lab’s milliAmpere2 ...
    • Grayscale & Colored Camera Feeds for Mobile Augmented Reality Navigation 

      Nguyen, Le Chuong Ngu (Master thesis, 2020)
      Mobile augmented reality applications are comprised of three components: the camera feeds, the virtual objects rendered on top of such camera feeds (e.g. virtual navigation signage), and the application interface (e.g. ...
    • Group Discussion in a Blended Environment in Engineering Education 

      Mishra, Deepti; Dalveren, Gonca Gokce Menekse; Volden, Frode; Allen, Carly Grace (Peer reviewed; Journal article, 2021)
      Group work is a necessary element of engineering education and group members need information about one another, group process, shared attention and mutual understanding during group discussions. There are several important ...
    • Grønnere tungtransport - Hvordan motivere lastebilsjåfører til å kjøre miljøvennlig 

      Wagnild-Antonsen, Ellen (Master thesis, 2019)
      Bakgrunn Norge skal bli et lavutslippssamfunn. Fram til 2050 har vi som mål å redusere klimagassutslippene med 80 til 95 prosent i forhold til de utslippene vi hadde i 1990. Transport er den største kilden til disse ...
    • Guidelines for Creating Accessible Archaeological Museum Exhibitions for Visitors with Visual Impairments 

      Fernández, Daniela; Hagen, Renate Bakkeslett (Master thesis, 2024)
      Dette prosjektet utforsker det å utvikle tilgjengelige museumsopplevelser for mennesker med synshemminger (MMS) gjennom bruk av kunstig intelligens (KI) for å øke interaktivitet og engasjement. Vi så en mangel på tilgjengelige ...