Blar i Institutt for datateknologi og informatikk på tittel
Viser treff 3727-3746 av 6556
-
Learning through a Game - Exploring Fun and Learning in a Project Management Game
(Master thesis, 2016)The goal of this thesis is to explore the teaching capabilities of games by motivating players through fun. We do this by first exploring perspectives of fun and learning in games; project management concepts and previous ... -
Learning to Lead Online Collaborations: Insights from Student-based Global Virtual Teams between UK and Norway
(Chapter, 2019)In this paper we present a virtual collaborative student project across two universities in the UK and Norway. The students involved were all Master students in Digital Innovation & Analytics and Digital Collaboration ... -
Learning to play Starcraft with Case-based Reasoning: Investigating issues in large-scale case-based planning
(Master thesis, 2012)In this master thesis we describe our work in creating a planner for the real-time strategy game Starcraft using case-based reasoning. Our work has been focused on the challenges in creating a usable casebase, and the ... -
Learning to Program: an In-service Teachers’ Perspective
(Peer reviewed; Journal article, 2022)Learning to program is often reported as challenging. Difficulties might be connected to, e.g., acquisition of core concepts like iteration, specific language constructs, and program design. Additionally, mastery of a ... -
Learning-based segmentation of optic disc in retinal images using clustering trees and local mode filtering
(Chapter, 2020)Delineation of the optic disc boundary in retinal images is the first step towards the computation of cup-to-disc ratio, an important indicator of ophthalmic pathologies such as glaucoma. This paper proposes the combination ... -
Lecture Games: Designing a Game Development Framework for Teaching Software Architecture on the Android Platform
(Master thesis, 2009)The mobile phone industry has recently undergone a small revolution with the introduction of powerful mobile platforms like Android and iPhone. Skills related to mobile application development will continue to increase in ... -
[Lecture Games] Python programming game
(Master thesis, 2011)Pythia is a programming game that allows the player to change pieces of theirenvironment through use of the programming language Python. The idea is that thegame could be used as a part of teaching simple programming to ... -
Lecture Quiz 2.0: A service oriented architecture for educational games
(Master thesis, 2010)This project takes the work done by Mørch-Storstein and Øfsdahl in 2007 andbuilds a stable and flexible framework for the Lecture Quiz platform. Thisplatform is a game-like system where teachers can hold quizzes in lectures ... -
Lecture Quiz 3.0: A Gaming Platform for Lectures
(Master thesis, 2011)This thesis is the continuation of our specialization project, Lecture Quiz 2.5.This platform is a game-like system where lecturers can hold quizzes in lectures to increase student participation and interactivity.The current ... -
Lecture Quiz Extended: An Improvement of the Lecture Quiz Game
(Master thesis, 2008)Lecture Quiz is a game used to provide more active and participant students in lectures. The game is based on a server, a teacher client and a student client. In a master thesis done in 2007, Ole Kristian Mørch-Storstein ... -
LED primary selection algorithms for simulation of CIE standard illuminants
(Peer reviewed; Journal article, 2020)Although mixture of LEDs is being considered as a simulator of the CIE daylight series, the performance of the simulations is highly dependent on the SPD of the selected LEDs. An algorithm for selection of the best LEDs ... -
Ledelse av implementeringsprosjekter
(Master thesis, 2023)Casestudiet omhandler Trondheim kommune sitt implementeringsprosjekt av nytt saksbehandlingssystem. Dette prosjektet er en del av DigiBarnevern, et nasjonalt initiativ for å bedre kommunalt barnevern i hele Norge. Innføringen ... -
Ledelse av implementeringsprosjekter
(Master thesis, 2023)Casestudiet omhandler Trondheim kommune sitt implementeringsprosjekt av nytt saksbehandlingssystem. Dette prosjektet er en del av DigiBarnevern, et nasjonalt initiativ for å bedre kommunalt barnevern i hele Norge. Innføringen ... -
Lenkeanalysemetoder og Rangering av Dokumenter i Domener med få Lenker: Rangering av dokumenter ved hjelp av lenkeanalysemetoder i domener med få lenker og uten bruk av tekstrelevansanalyse
(Master thesis, 2005)For å rangere dokumenter ved søking har det blitt investert store ressurser i å finne metoder som er effektive og gir gode resultater. Denne jobben blir mer komplisert og krevende i tråd med størrelsen på dokumentsamlingen ... -
Lenker mellom informasjonsobjekter i det digitale bibliotek
(Master thesis, 2000)Avhandlingen tar for seg lenking mellom informasjonsobjekter i digitale bibliotek, og presenterer et system for relasjonsbasert lagring i det digitale biblioteksprosjektet ved IDI (DigLib). Sammenlenking av informasjon ... -
Leo con lula, introducing global reading methods to children with ASD
(Chapter, 2018)Children with Autism Spectrum Disorders (ASD) show difficulties in reading skills acquisition with syllabic methods (used in ordinary schools). So that, specific learning methodologies are needed. Thanks to their good ... -
Let the gamification begin! - A qualitative case study of student experiences in the gamified learning environment Heimdall's Quest
(Master thesis, 2017)Educators in classrooms all over the world are focused on integrating and utilizing new technologies that can help with the challenge of unmotivated students. At the same time, digital games have the ability to engage ... -
Leveraging Graph Attention Networks and Knowledge Graphs for Fake News Detection
(Master thesis, 2021)A severe downside of online media has been the increase in the propagation of fake news. Every day, technology is exposing millions of people to advertisements, articles, and social media posts, not subject to third-party ... -
Leveraging Graph Attention Networks and Knowledge Graphs for Fake News Detection
(Master thesis, 2021)Sosiale medier har hatt stor innvirkning i hvordan informasjon deles og konsumeres. En klar negativ medfølge har vært den store økningen i spredning av falske nyheter. En falsk nyhet som spres i USA kan være i Norge kun ...