Browsing Institutt for datateknologi og informatikk by Title
Now showing items 4217-4236 of 4881
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Tactile-sensitive robotic grasping of food compliant objects with deep learning as a learning policy
(Master thesis, 2017)This thesis outlines work done in generating models used to control a robotic arm and tactile sensitive gripper for successfully grasping compliant food objects, using colour and depth images as input. The compliant food ... -
Tag Prediction in Social Media - Predicting Image Tags with Computer Vision and Word Embedding
(Master thesis, 2018)Social Media produces vast amounts of user-generated content (UGC) every second, and images are increasingly part of enriching this content. The need for effective ways to organize and categorize content is bigger than ... -
Tailoring Agile Methods for Large Projects - A Case Study of a Large Agile Project
(Master thesis, 2017)The adoption of agile methodologies is increasing. The methods are usually designed for one team of 5-12 people. This makes the adoption challenging for large organizations. There is little research on the implementation ... -
Tailoring Entity Matching for Industrial Settings
(Chapter, 2020)Entity matching has received significant attention from the research community over many years. Despite some limited success, most state-of-the-art methods see no widespread usage in industry. In this paper, we present ... -
TaleTUC: Automatic Speech Recognition for a Bus Route Information System
(Master thesis, 2012)With the constant increase in smartphone sales, integrated sensors have becomeavailable to the average user. This allows for mobile applications to utilise theuser s context to provide more accurate information. The ... -
TaleTUC: Text-to-Speech and Other Enhancements to Existing Bus Route Information Systems
(Master thesis, 2012)As smartphone sales increase, the demand for content for these devices alsoincreases. Service providers that want to reach out to as many users as possibleneed to create smartphone applications that satisfy people that do ... -
Tappetina's Empathy - A Study of Serious Games Facilitating Empathy with Storytelling
(Master thesis, 2018)Background: Empathy is the ability for people to understand other people s motivations, positions, and emotions. This is an important way for people to relate to each other and much research has been done to find out how ... -
Tappetina: An Ecosystem of Art, Software, and Research
(Chapter, 2018)Tappetina is a fairy tale about mentoring, social innovation and technology. A set of projects have been developed around the Tappetina concept. These include science workshops for teenagers and the associated material ... -
Task Based Parallel Programming on the SHMAC Multi-Core Prototype
(Master thesis, 2014)In this thesis, different task based parallel programming implementations are evaluated for use on the tile-based Single-ISA Heterogeneous MAny-core Computer (SHMAC). The OpenMP API is chosen as the preferred parallel ... -
Task sharing system for Craftsman
(Master thesis, 2006)This thesis has been motivated by the file sharing systems that has become extremly popular since they emerged. The concept of these applications is to log in and share files from your computer with other people. This will ... -
Task-Technology Fit in Manufacturing: Examining Human-Machine Symbiosis Through a Configurational Approach
(Journal article; Peer reviewed, 2019)With the last few years seeing an increased introduction of technological innovations in factories, one of the most pressing issues is how these technologies can be deployed to optimally support the activities of professionals ... -
TAW: Cost-Effective Threshold Authentication with Weights for Internet of Things
(Journal article; Peer reviewed, 2019)In the Internet of Things, based on the collaboration of sensing nodes, sensing data are collected and transmitted. The collaboration of sensing nodes also plays an important role in the safeguard of the Internet of Things. ... -
TCM: Temporal Consistency Model for Head Detection in Complex Videos
(Peer reviewed; Journal article, 2020)Head detection in real-world videos is a classical research problem in computer vision. Head detection in videos is challenging than in a single image due to many nuisances that are commonly observed in natural videos, ... -
Teacher Collaboration in Online Learning: Analyzing an Asynchronous Learning Network in an Online Programming Course for Teachers
(Master thesis, 2020)Innføringen av programmering i skolen har medført til utfordringer knyttet til videreutdan- ning for utøvende lærere. Flere universiteter og høyskoler i Norge tilbyr nettbaserte kurs i programmering for lærere, inkludert ... -
Teacher Tracking with Integrity: What Indoor Positioning Can Reveal About Instructional Proxemics
(Peer reviewed; Journal article, 2020)Automatic tracking of activity and location in the classroom is becoming increasingly feasible and inexpensive. However, although there is a growing interest in creating classrooms embedded with tracking capabilities using ... -
Teachers’ attitudes and self-efficacy towards teaching programming and the impact of continuing education
(Master thesis, 2020)Med den nye læreplanen i Norge og som en del av den norske regjeringens strategi for digitalisering av norsk skole har programmering blitt innført som noe alle elever i skolen skal lære. Programmering har blitt inkludert ... -
Teaching Computer Science Algorithms Through Virtual Reality
(Master thesis, 2018)Virtual reality has in recent years become exceedingly popular since devices of high enough quality have become available at an affordable price, starting with the Oculus Rift in 2016. This thesis explores how virtual ... -
Teaching Geometric Transformations in WebGL
(Master thesis, 2021)Geometriske transformasjoner finnes i en rekke felt. Man lærer å forstå disse transformasjonene ved å lære de underliggende matematiske konseptene, og hvordan de brukes for å oppnå visse resultater. Tidligere arbeider ... -
Teaching Sorting Algorithms in an Interactive Virtual Reality Environment
(Master thesis, 2018)(Excerpt) Could the introduction of visualization and interactive elements in a fully immersive virtual environment make computer science theory more accessible to those without computer science backgrounds? This thesis ... -
Teaching teenagers economy through game based learning
(Master thesis, 2016)This thesis is the result of a project exploring the potential of a game based approach to teach secondary school pupils personal finance. It describes the design, development and testing of a web-based game prototype. It ...