Institutt for datateknologi og informatikk
Nye registreringer
-
Adaptive context encoding module for semantic segmentation
(Peer reviewed; Journal article, 2020)The object sizes in images are diverse, therefore, capturing multiple scale context information is essential for semantic segmentation. Existing context aggregation methods such as pyramid pooling module (PPM) and atrous ... -
Application of telemedicine and eHealth technology for clinical services in response to COVID‑19 pandemic
(Peer reviewed; Journal article, 2021)Telemedicine and eHealth refer to the use of information and communication technology (ICT) embedded in software programs with highspeed telecommunications systems for delivery, management, and monitoring of healthcare ... -
Professional Competencies in Computing Education: Are They Important?
(Peer reviewed; Journal article, 2020)In this Work in Progress paper, we discuss why including professional competencies into computing education curriculum is important. We are particularly interested in competencies that students could and, we believe, should ... -
Fast and accurate GPU accelerated, high resolution 3D registration for robotic 3D reconstruction of compliant Food objects
(Peer reviewed; Journal article, 2020)If we are to develop robust robot-based automation in primary production and processing in the agriculture and ocean space sectors, we have to develop solid vision-based perception for the robots. Accurate vision-based ... -
Confirmation sampling for exact nearest neighbor search
(Peer reviewed; Journal article, 2020)Locality-sensitive hashing (LSH), introduced by Indyk and Motwani in STOC ’98, has been an extremely influential framework for nearest neighbor search in high-dimensional data sets. While theoretical work has focused on ... -
Exploring the adoption of telemedicine and virtual software for care of outpatients during and after COVID-19 pandemic
(Peer reviewed; Journal article, 2020)As the novel coronavirus disease 2019 (COVID-19) continues to spread across countries, the need for innovative measures to provide high-quality patient care and manage its spread has become more imperative. Software-based ... -
Image Statistics as Glossiness and Translucency Predictor in Photographs of Real-world Objects
(Peer reviewed; Journal article, 2020)We interpret our surrounding based on the visual stimuli, and perceive objects and materials around us to have various attributes, like color, glossiness, and translucency. We analyze the three-dimensional world based on ... -
Color Naming and Communication of Color Appearance: Is it Different for Native Georgian Speakers?
(Peer reviewed; Journal article, 2020)Color is one of the most prominent appearance attributes. The terms used by humans to communicate color appearance and to set categorical boundaries in the color space have long been a point of scholarly interest. Two ... -
Individualised Halo-Free Gradient-Domain Colour Image Daltonisation
(Peer reviewed; Journal article, 2020)Daltonisation refers to the recolouring of images such that details normally lost by colour vision deficient observers become visible. This comes at the cost of introducing artificial colours. In a previous work, we presented ... -
Looking at the Design of Making-Based Coding Activities Through the Lens of the ADDIE Model
(Peer reviewed; Journal article, 2020)Making has received growing interest in formal and informal learning environments. However, there is an acute need to investigate and get a deep understanding of the characteristics of making-based coding activities for ... -
An Introduction to Non-formal and Informal Science Learning in the ICT Era
(Peer reviewed; Journal article, 2020)This chapter provides an overview of this edited volume on Non-Formal and Informal Science Learning in the 21st Century. The goal of this volume is to introduce the reader to evidence-based non-formal and informal science ... -
Games for Artificial Intelligence and Machine Learning Education: Review and Perspectives
(Peer reviewed; Journal article, 2020)Digital games have gained significance as a new paradigm in education. Digital games are accessible and affordable to anyone and provide opportunities for at-scale teaching and learning. In recent years, there has been ... -
Multimodal learning analytics to inform learning design: Lessons learned from computing education
(Peer reviewed; Journal article, 2020)Programming is a complex learning activity that involves coordination of cognitive processes and affective states. These aspects are often considered individually in computing education research, demonstrating limited ... -
Local, Early, and Precise: Designing a Clinical Decision Support System for Child and Adolescent Mental Health Services
(Peer reviewed; Journal article, 2020)Mental health disorders often develop during childhood and adolescence, causing long term and debilitating impacts at individual and societal levels. Local, early, and precise assessment and evidence-based treatment are ... -
Efficient top-k recently-frequent term querying over spatio-temporal textual streams
(Peer reviewed; Journal article, 2021)Massive amounts of data with spatio-temporal-textual information are being generated due to the proliferation of GPS-equipped mobile devices. Much of this data are social media posts, often used to share and spread personal ... -
Game elicitation: exploring assistance in delayed-effect supply chain decision making
(Chapter, 2020)Socio-technical systems are creating work environments that are data-driven and real-time oriented. While algorithms can assist in this complex environment, decision making still predominantly relies on humans. An inadequate ... -
Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study
(Peer reviewed; Journal article, 2020)There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) curricular subject areas—particularly those involving coding and making. ... -
Evolutionary algorithms for generating interesting fighting game character mechanics
(Master thesis, 2020)Abstract: Procedural content generation (PCG) is the process of generating video game content through algorithms and has been used in the game industry for a long time. "Content" refers to elements in a game such as levels, ... -
Green Campus Paradigms for Sustainability Attainment in Higher Education Institutions-A Comparative Study
(Peer reviewed; Journal article, 2020)Purpose This study aims to explore the current Green practices implemented in Malaysia higher education institutions towards sustainability attainment by developing a multi-disciplinary comprehensive policy framework to ... -
Digital Transformation of Virtual Enterprises for Providing Collaborative Services in Smart Cities
(Peer reviewed; Journal article, 2020)Municipalities are digitally transforming urban environment into smarter cities aimed at addressing urban growth and social challenges. This transition of urban space influenced by Information and Communications Technology ...