• Extraction-Based Automatic Summarization: Theoretical and Empirical Investigation of Summarization Techniques 

      Sizov, Gleb (Master thesis, 2010)
      A summary is a shortened version of a text that contains the main points of the original content. Automatic summarization is the task of generating a summary by a computer. For example, given a collection of news articles ...
    • Extreme Programming i sikkerhetskritiske systemer 

      Thorsen, Liv Ryssdal (Master thesis, 2002)
    • Extrusion Planner 

      Søvik, Emma Sofie; Trøan, Jesper; Tveiten, Kristian; Tuv, Nils Olav (Bachelor thesis, 2021)
      Teknologi er i konstant endring, og det er viktig for selskapene å holde seg oppdatert på disse endringene for å rykke videre i bransjen. Spesielt moderne programvare forbedres raskt, og det er viktig å oppgradere gammel ...
    • Eye Contact in Leisure Video Conferencing 

      Hoest, Annick van der (Master thesis, 2012)
      The concept of presence refers to the sensation of being in a physically distinct location. Presence with respect to video conferencing refers to feeling as if together with the remote user rather than being conscious of ...
    • Eye Tracking Studio – Designing and Evaluating a Feedback System Utilizing Eye-Tracking to Improve Remote Collaboration Between Pair Programmers 

      Rimolsrønning, Andreas; Plassen, Ola (Master thesis, 2022)
      Fjernparprogrammering har de siste årene sett en økning i popularitet, spesielt på grunn av økt bruk av hjemmekontor. Fjernsamarbeid har imidlertid ikke alle fordelene som samlokalisert samarbeid. Det er mangel på ikke-verbale ...
    • Eye Tracking Studio – Designing and Evaluating a Feedback System Utilizing Eye-Tracking to Improve Remote Collaboration Between Pair Programmers 

      Rimolsrønning, Andreas; Plassen, Ola (Master thesis, 2022)
      Fjernparprogrammering har de siste årene sett en økning i popularitet, spesielt på grunn av økt bruk av hjemmekontor. Fjernsamarbeid har imidlertid ikke alle fordelene som samlokalisert samarbeid. Det er mangel på ikke-verbale ...
    • Eye-tracking and artificial intelligence to enhance motivation and learning 

      Sharma, Kshitij; Giannakos, Michail; Dillenbourg, Pierre (Peer reviewed; Journal article, 2020)
      The interaction with the various learners in a Massive Open Online Course (MOOC) is often complex. Contemporary MOOC learning analytics relate with click-streams, keystrokes and other user-input variables. Such variables ...
    • Eyetracking i VR 

      Moan, Martin; Nygård, Marius; Ramberg, Håvard (Bachelor thesis, 2020)
      Blikkdeteksjon har i dag flere bruksområder blant annet innen akademia og kommersielle sammenhenger. Blikkdeteksjon tillater oss til en viss grad å undersøke hvor brukerens visuelle oppmerksomhet er rettet, som igjen er ...
    • EZPlugIn: Plug-n-Play Framework for a Heterogeneous IoT Infrastructure for Smart Home 

      Kar, Pushpendu; Wang, Hao (Peer reviewed; Journal article, 2021)
      Internet of Things (IoT) introduces a very large scale of technologies. An IoT system is comprised of a large number of smart devices and sensors connected together that are often non-intrusive, transparent, and invisible. ...
    • F-CBR: An Architecture for Federated Case-Based Reasoning 

      Jaiswal, Amar; Yigzaw, Kassaye Yitbarek; Øzturk, Pinar (Journal article; Peer reviewed, 2022)
      Case-based reasoning (CBR) is a problem-solving methodology in artificial intelligence that attempts to solve new problems using past experiences known as cases. Experiences collected in a single case base from an institution ...
    • F2c2C-DM: A Fog-to-cloudlet-to-Cloud Data Management Architecture in Smart City 

      Sinaeepourfard, Amir; Krogstie, John; Petersen, Sobah Abbas; Ahlers, Dirk (Chapter, 2019)
      Smart city solutions make a high-level technological innovation in a city to expand their citizens' quality of life by several different technological management strategies (such as resource management and data management) ...
    • F@T - Fastpris @ Team G.E.D. 

      Andreassen, Kristian G.; Eng, Pål Erik; Hatlelid, Rune; Mellem, Erik (Bachelor thesis, 2002)
      Hovedprosjektet hadde til formål å analysere, systemere, designe, kode og teste et system som skal forenkle arbeidet med å fastsette korrekt pris på ulike bilservicer. Hensikten var å finne en fastpris på en gitt service, ...
    • FABULA-learning in a wireless city: Learning in the City 

      Johansen, Arnstein (Master thesis, 2008)
      This thesis looks into the literature in the fields of informal learning, mobile learning and mobile games. A demonstrator is build to test the effect of informal learning and the use of collaborative games in a learning context.
    • Face Image Quality Assessment 

      Demloj, Walid; Grosberghaugen, Kjetil; Skattum, Julian Nyland; Taralrud, Hans Petter Fauchald (Bachelor thesis, 2021)
      Ytelsen på ansiktgjenkjenningssystmer er avhengig av kvaliteten på bildene for å kunne teste og trene disse systemene. For å automatisk vurdere kvaliteten på ansiktsbilder blir Face Image Quality Metrics (FIQMs) benyttet. ...
    • Face Recognition 

      Haugen, Liv Merete; Olavsbråten, Inge (Master thesis, 2007)
      Machine based face recognition has been a popular research area for several years, and has numerous applications. This technology has now reached a point where there already exists good algorithms for recognition for ...
    • Face Recognition for Access Control Using Deep Neural Networks on Mobile Devices 

      Zakariassen, Line (Master thesis, 2018)
      The Telenor-NTNU AI Lab would like to use facial detection as access control for their Lab. A proposed way of doing this is to mount a mobile device, like a tablet, outside the lab and run a facial recognition application ...
    • Facebook: integrering av sosiale spill 

      Gundersen, Jan Fredrik; Johannessen, Sondre T. (Bachelor thesis, 2015)
      NORSK: NTSosial er en webapplikasjon utviklet som en prototype med mål om å knytte sammen Facebook med Norsk Tipping sitt spillelagskonsept. Applikasjonen gir brukere mulighet til å være medlem av spillelag, foreslå ...
    • Faces Don’t Lie: Analysis of Children’s Facial expressions during Collaborative Coding 

      Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail (Chapter, 2021)
      Educational research has used the information extracted from facial expressions to explain learning performance in a variety of educational settings like collaborative learning. Leveraging this, we extracted the emotions ...
    • Facial Emotion Recognition Using Hybrid Features 

      Ullah, Mohib; Alreshidi, Abdulrahman (Peer reviewed; Journal article, 2020)
      Facial emotion recognition is a crucial task for human-computer interaction, autonomous vehicles, and a multitude of multimedia applications. In this paper, we propose a modular framework for human facial emotions’ ...
    • Facilitating and Advancing Universal Design of ICT 

      Begnum, Miriam Eileen Nes (Doctoral theses at NTNU;2019:311, Doctoral thesis, 2019)
      Background: In modern societies, the consequences of digital exclusion are severe. Legislation on Universal Design (UD) reflects socio-economic, democratic and ethical reasons for ensuring all citizens are able to use ...