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Learning robot soccer with UCT
(Master thesis, 2008)Upper Confidence bounds applied to Trees, or UCT, has shown promise for reinforcement learning problems in different kinds of games, but most of the work has been on turn based games and single agent scenarios. In this ... -
Learning similarity measures from data
(Journal article; Peer reviewed, 2019)Defining similarity measures is a requirement for some machine learning methods. One such method is case-based reasoning (CBR) where the similarity measure is used to retrieve the stored case or a set of cases most similar ... -
Learning the Distribution-Based Temporal Knowledge With Low Rank Response Reasoning for UAV Visual Tracking
(Peer reviewed; Journal article, 2022)In recent years, the constraint based correlation filter has shown good performance in unmanned aerial vehicle (UAV) tracking, which gains a lot popularity in many intelligence transportation applications. In this work, a ... -
Learning the Morphological and Syntactic Grammars for Named Entity Recognition
(Journal article; Peer reviewed, 2022)In some languages, Named Entity Recognition (NER) is severely hindered by complex linguistic structures, such as inflection, that will confuse the data-driven models when perceiving the word’s actual meaning. This work ... -
Learning through a Game - Exploring Fun and Learning in a Project Management Game
(Master thesis, 2016)The goal of this thesis is to explore the teaching capabilities of games by motivating players through fun. We do this by first exploring perspectives of fun and learning in games; project management concepts and previous ... -
Learning to Lead Online Collaborations: Insights from Student-based Global Virtual Teams between UK and Norway
(Chapter, 2019)In this paper we present a virtual collaborative student project across two universities in the UK and Norway. The students involved were all Master students in Digital Innovation & Analytics and Digital Collaboration ... -
Learning to play Starcraft with Case-based Reasoning: Investigating issues in large-scale case-based planning
(Master thesis, 2012)In this master thesis we describe our work in creating a planner for the real-time strategy game Starcraft using case-based reasoning. Our work has been focused on the challenges in creating a usable casebase, and the ... -
Learning to Program: an In-service Teachers’ Perspective
(Peer reviewed; Journal article, 2022)Learning to program is often reported as challenging. Difficulties might be connected to, e.g., acquisition of core concepts like iteration, specific language constructs, and program design. Additionally, mastery of a ... -
Learning-based segmentation of optic disc in retinal images using clustering trees and local mode filtering
(Chapter, 2020)Delineation of the optic disc boundary in retinal images is the first step towards the computation of cup-to-disc ratio, an important indicator of ophthalmic pathologies such as glaucoma. This paper proposes the combination ... -
Lecture Games: Designing a Game Development Framework for Teaching Software Architecture on the Android Platform
(Master thesis, 2009)The mobile phone industry has recently undergone a small revolution with the introduction of powerful mobile platforms like Android and iPhone. Skills related to mobile application development will continue to increase in ... -
[Lecture Games] Python programming game
(Master thesis, 2011)Pythia is a programming game that allows the player to change pieces of theirenvironment through use of the programming language Python. The idea is that thegame could be used as a part of teaching simple programming to ... -
Lecture Quiz 2.0: A service oriented architecture for educational games
(Master thesis, 2010)This project takes the work done by Mørch-Storstein and Øfsdahl in 2007 andbuilds a stable and flexible framework for the Lecture Quiz platform. Thisplatform is a game-like system where teachers can hold quizzes in lectures ... -
Lecture Quiz 3.0: A Gaming Platform for Lectures
(Master thesis, 2011)This thesis is the continuation of our specialization project, Lecture Quiz 2.5.This platform is a game-like system where lecturers can hold quizzes in lectures to increase student participation and interactivity.The current ... -
Lecture Quiz Extended: An Improvement of the Lecture Quiz Game
(Master thesis, 2008)Lecture Quiz is a game used to provide more active and participant students in lectures. The game is based on a server, a teacher client and a student client. In a master thesis done in 2007, Ole Kristian Mørch-Storstein ... -
LED primary selection algorithms for simulation of CIE standard illuminants
(Peer reviewed; Journal article, 2020)Although mixture of LEDs is being considered as a simulator of the CIE daylight series, the performance of the simulations is highly dependent on the SPD of the selected LEDs. An algorithm for selection of the best LEDs ... -
Ledelse av implementeringsprosjekter
(Master thesis, 2023)Casestudiet omhandler Trondheim kommune sitt implementeringsprosjekt av nytt saksbehandlingssystem. Dette prosjektet er en del av DigiBarnevern, et nasjonalt initiativ for å bedre kommunalt barnevern i hele Norge. Innføringen ... -
Ledelse av implementeringsprosjekter
(Master thesis, 2023)Casestudiet omhandler Trondheim kommune sitt implementeringsprosjekt av nytt saksbehandlingssystem. Dette prosjektet er en del av DigiBarnevern, et nasjonalt initiativ for å bedre kommunalt barnevern i hele Norge. Innføringen ... -
Lenkeanalysemetoder og Rangering av Dokumenter i Domener med få Lenker: Rangering av dokumenter ved hjelp av lenkeanalysemetoder i domener med få lenker og uten bruk av tekstrelevansanalyse
(Master thesis, 2005)For å rangere dokumenter ved søking har det blitt investert store ressurser i å finne metoder som er effektive og gir gode resultater. Denne jobben blir mer komplisert og krevende i tråd med størrelsen på dokumentsamlingen ... -
Lenker mellom informasjonsobjekter i det digitale bibliotek
(Master thesis, 2000)Avhandlingen tar for seg lenking mellom informasjonsobjekter i digitale bibliotek, og presenterer et system for relasjonsbasert lagring i det digitale biblioteksprosjektet ved IDI (DigLib). Sammenlenking av informasjon ... -
Leo con lula, introducing global reading methods to children with ASD
(Chapter, 2018)Children with Autism Spectrum Disorders (ASD) show difficulties in reading skills acquisition with syllabic methods (used in ordinary schools). So that, specific learning methodologies are needed. Thanks to their good ...