• Systematic literature review on health effects of playing Pokémon Go 

      Wang, Alf Inge (Peer reviewed; Journal article, 2021)
      Pokémon Go is one of the most successful mobile games of all time and has motivated its users to become physically active, socialize, and spend more time outdoors. There have been published some systematic literature reviews ...
    • A Systematic Literature Review on Text Generation Using Deep Neural Network Models 

      Fatima, Noureen; Imran, Ali Shariq; Kastrati, Zenun; Daudpota, Sher Muhammad; Soomro, Abdullah (Peer reviewed; Journal article, 2022)
      In recent years, significant progress has been made in text generation. The latest text generation models are revolutionizing the domain by generating human-like text. It has gained wide popularity recently in many domains ...
    • A Systematic Mapping Review on MOOC Recommender Systems 

      Uddin, Imran; Imran, Ali Shariq; Muhammad, Khan; Fayyaz, Nosheen; Sajjad, Muhammad (Journal article; Peer reviewed, 2021)
    • Systematic Review of Design Guidelines for Full-Body Interactive Games 

      Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve (Peer reviewed; Journal article, 2020)
      This paper provides a systematic review of research articles published between 2010 and mid-2018 that have offered design guidelines for full-body interactive games for recreational purposes and physical exercise. From an ...
    • Systems for Efficient Storage and Retrieval of Dynamic Networks 

      Smith, Peder (Master thesis, 2022)
      En enorm mengde data skapes hver dag. Nye fremskritt innen maskinvare og programvare gjør det mulig for bedrifter å lagre mer omfattende og mer detaljerte datamengder. Dataene inneholder større variasjon, kommer i økende ...
    • Søkeapplikasjon i skyene 

      Standahl, Stian (Master thesis, 2013)
      This thesis has focused on how to process and store big data in thecloud, with a special focus on challenges on creating an informationretrieval system and how distributed information retrieval methods canbe used in the ...
    • Sømløst Bilhold 

      Myrtrøen, Stian; ; Solberg, Thorleif André (Master thesis, 2022)
      Denne masteroppgaven omhandler hvordan billeverandøren, Møller Bil, kan tilpasse sin forretningsmodell for å kunne møte kundenes nye forventninger og behov i fremtiden, og være deres foretrukne partner for alt innenfor ...
    • Sømløst Bilhold 

      Myrtrøen, Stian; Solberg, Thorleif André (Master thesis, 2022)
      Denne masteroppgaven omhandler hvordan billeverandøren, Møller Bil, kan tilpasse sin forretningsmodell for å kunne møte kundenes nye forventninger og behov i fremtiden, og være deres foretrukne partner for alt innenfor ...
    • Tactile-sensitive robotic grasping of food compliant objects with deep learning as a learning policy 

      Olofsson, Alexander Martin (Master thesis, 2017)
      This thesis outlines work done in generating models used to control a robotic arm and tactile sensitive gripper for successfully grasping compliant food objects, using colour and depth images as input. The compliant food ...
    • Tag Inference 

      Minsås, Håvard Rakbjørg (Master thesis, 2023)
      Moderne bygg bruker i større grad enn tidligere ulike sensorer for å overvåke ulike deler av konstruksjonen. Slik data lagres gjerne som en tidsserie, hvor verdier assosieres med et tidsstempel. I denne oppgaven behandles ...
    • Tag Prediction in Social Media - Predicting Image Tags with Computer Vision and Word Embedding 

      Glad-Ørbak, Petter (Master thesis, 2018)
      Social Media produces vast amounts of user-generated content (UGC) every second, and images are increasingly part of enriching this content. The need for effective ways to organize and categorize content is bigger than ...
    • Tailoring Agile Methods for Large Projects - A Case Study of a Large Agile Project 

      Svorstøl, Stein-Otto (Master thesis, 2017)
      The adoption of agile methodologies is increasing. The methods are usually designed for one team of 5-12 people. This makes the adoption challenging for large organizations. There is little research on the implementation ...
    • Tailoring Entity Matching for Industrial Settings 

      Barlaug, Nils (Chapter, 2020)
      Entity matching has received significant attention from the research community over many years. Despite some limited success, most state-of-the-art methods see no widespread usage in industry. In this paper, we present ...
    • TaleTUC: Automatic Speech Recognition for a Bus Route Information System 

      Andersstuen, Runar; Marcussen, Christoffer Jun (Master thesis, 2012)
      With the constant increase in smartphone sales, integrated sensors have becomeavailable to the average user. This allows for mobile applications to utilise theuser s context to provide more accurate information. The ...
    • TaleTUC: Text-to-Speech and Other Enhancements to Existing Bus Route Information Systems 

      Engell, Trond Bøe (Master thesis, 2012)
      As smartphone sales increase, the demand for content for these devices alsoincreases. Service providers that want to reach out to as many users as possibleneed to create smartphone applications that satisfy people that do ...
    • Tangible Interactive Games for Use in Physiotherapy 

      Løhren, Stine Johanne Wang; Osen, Maria (Master thesis, 2022)
      Fysioterapi krever ofte at pasienter utfører repetitive øvelser over en lengre periode, noe som kan gjøre det utfordrende å opprettholde motivasjonen. Seriøse spill (serious games) har blitt brukt for å øke motivasjonen i ...
    • Tangible Interactive Games for Use in Physiotherapy 

      Løhren, Stine Johanne Wang; Osen, Maria (Master thesis, 2022)
      Fysioterapi krever ofte at pasienter utfører repetitive øvelser over en lengre periode, noe som kan gjøre det utfordrende å opprettholde motivasjonen. Seriøse spill (serious games) har blitt brukt for å øke motivasjonen i ...
    • Tappetina's Empathy - A Study of Serious Games Facilitating Empathy with Storytelling 

      Skaraas, Sindre Berntsen (Master thesis, 2018)
      Background: Empathy is the ability for people to understand other people s motivations, positions, and emotions. This is an important way for people to relate to each other and much research has been done to find out how ...
    • Tappetina: An Ecosystem of Art, Software, and Research 

      Jaccheri, Maria Letizia; Gomez Escribano, Javier; Skaraas, Sindre B (Chapter, 2018)
      Tappetina is a fairy tale about mentoring, social innovation and technology. A set of projects have been developed around the Tappetina concept. These include science workshops for teenagers and the associated material ...
    • Task Based Parallel Programming on the SHMAC Multi-Core Prototype 

      Walstad, Magnus (Master thesis, 2014)
      In this thesis, different task based parallel programming implementations are evaluated for use on the tile-based Single-ISA Heterogeneous MAny-core Computer (SHMAC). The OpenMP API is chosen as the preferred parallel ...