• Mobile Applications Mobility 

      Salimi, Neberd; Ghoreshi, Amir Hossein (Master thesis, 2014)
      The use of mobile devices and mobile applications has soared in recent years. People are using mobile devices and applications for everyday tasks. Compared with desktop computers, smart phones have some limitations such ...
    • Mobile Apps Mobility: An evaluation of HTML5 for cross-platform development 

      Oustad, Hanne (Master thesis, 2013)
      In recent years, there hasbeen a growing interest in cross-platform development and HTML5 as adevelopment tool. The possibility for developers to code once and run onmultiple platforms could decrease development costs and ...
    • Mobile Augmented Reality for Supporting Reflection 

      Boron, Alessandro (Master thesis, 2011)
      Reflecting on past experiences is crucial for learning from them and reconsider actions that have been taken in order to make better future choices. Different tools have been developed to support reflection both as an ...
    • Mobile Collaborative Learning 

      Bye, Gunhild Griff (Master thesis, 2008)
      Mobile technology is a well-known part of life for the most children and adults in Norway today. Over the last several years, a lot of research has been done to improve this technology and it seems like a mobile collaborative ...
    • Mobile Collaborative Learning System 

      Kuadey, Noble (Master thesis, 2010)
      This project work is about mobile learning system that will enable people to learn and collaborate anywhere and at anytime. It is the continuation of the work carried out in autumn 2009, by Noble and Izaz.In this project ...
    • Mobile learning adoption through the lens of complexity theory and fsQCA 

      Pappas, Ilias; Cetusic, Luka; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2017)
      This study aims to identify the interrelations among performance expectancy, effort expectancy, enjoyment, and satisfaction in order to predict high intention to use a mobile application for educational services. To this ...
    • Mobile Learning Ecosystem to Enhance Students Learning - Lessons Learnt from an Empirical Study at NTNU 

      Cetusic, Luka (Master thesis, 2017)
      Technology constitutes a huge part of our everyday lives and there has been an increased demand towards mobile applications, also known as apps . A category of applications that are increasing in importance are the ...
    • Mobile News: Design, User Experience and Recommendation 

      Haugen, Kent Robin (Master thesis, 2013)
      As news consumption is shifting towards the digital domain, with mobile devices in particular, mobile news applications are becoming increasingly popular.This thesis focuses on a combination of mobile applications, with ...
    • Mobile Personalisation Enabled by Semantic Web Technology - Ensuring Quality in Ontology Building and Ontology Reuse 

      Hella, Lillian (Doctoral Theses at NTNU, 1503-8181; 2014:176, Doctoral thesis, 2014)
      Personalisation is the process that allows someone to receive services that fit the user’s particular needs. One of the main reasons to improve personalisation is the need for more control of personal information and the ...
    • Mobile Point-of-Care Systemsin Hospitals: Designing for the Doctor-Patient Dialogue 

      Alsos, Ole Andreas (Doktoravhandlinger ved NTNU, 1503-8181; 2011:273, Doctoral thesis, 2011)
    • Mobile Power Information System 

      Lund, Kristian; Krogstie, John (Journal article; Peer reviewed, 2011)
      This paper investigates different methods for giving users informative feedback on their electricity consumption. After comparing different methods for giving feedback a method comparing power consumption and temperatures ...
    • Mobile Sensing in Substance Use Research: A Scoping Review 

      Lauvsnes, Anders Dahlen Forsmo; Langaas, Mette; Toussaint, Pieter Jelle; Gråwe, Rolf W. (Peer reviewed; Journal article, 2020)
      Background:Addictive disorders and substance use are significant health challenges worldwide, and relapse is a core component of addictive disorders. The dynamics surrounding relapse and especially the immediate period ...
    • Mobile Technologies to Support Discussion Groups within in Distance Education in Developing Countries 

      Mayende, Godfrey (Master thesis, 2007)
      During the autumn project we explored how mobile technologies could be used to improve collaboration in distance education in developing countries. During this study we identified the importance of discussion groups. In ...
    • Mobile tjenester for helsepersonell i bymiljø - et case studie 

      Lille-Mæhlum, Alf Håkon (Master thesis, 2015)
      I denne studien har jeg studert arbeidet til Uteseksjonen i Oslo, og ut av dette gjennomført en brukersentrert designprosess for å komme frem til en prototype på en app som de ansatte i Uteseksjonen kan bruke mens de gjør ...
    • Mobile User Interface for a patient-centered health care application 

      Stokvik, Linn Kristin (Master thesis, 2017)
      Low back pain is a prevalent issue in the developed world as people adopt a more sedentary lifestyle. This thesis gives insight to available interactive health communication applications for self-managing non-specific low ...
    • Mobile widgets: Utfordringer og løsninger ved bruk av widgets på mobiltelefoner 

      Sogge, Erik Taknæs (Master thesis, 2007)
      Widgets er små miniapplikasjoner som er utviklet for å utføre en begrenset oppgave. De er ofte tilkoblet internett slik at de kan hente ned data fra forskjellige tjenester. Slike widgets kan for eksempel vise de siste ...
    • Mobility Analytics - Undersøkelse av mobildata for Ruter AS 

      Arnesen, Petter; Landmark, Andreas D.; Hjelkrem, Odd Andre; Södersten, Carl-Johan Hugo (Research report, 2019)
    • Mobility and context-awareness in workflow systems 

      Nguyen, Man Hoang; Nødtvedt, Jon Ole (Master thesis, 2004)
      This project aims to describe how workflow systems can integrate and make use of context information from context rich environments, to enhance the execution of workflow processes. Context information can for example be ...
    • Mobilspill som insentiv til oppmøte på skolen 

      Skara, Tommy (Master thesis, 2015)
      Denne avhandlingen dreier seg om bruken av spillelementer for å motivere studenter til å møte opp i timeplanlagte aktiviteter. Det gis en introduksjon i begrepene gamification, serious ga-mes, pervasive games, og flow. ...
    • Mobiltelefonitellinger - Case-studie av Bygdøy og Fornebu 

      Arnesen, Petter; Landmark, Andreas D. (Research report, 2021)
      I dette notatet studeres mobilitetsdata på timesnivå tilrettelagt av Telia fra deres mobilnett. For områdene Fornebu og Bygdøy korreleres denne datakilden med trafikktellinger fra Fjellinjen og passasjertellinger fra Ruter, ...