Blar i Institutt for datateknologi og informatikk på tittel
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Isolated Handwritten Character Recognition of Ancient Hebrew Manuscripts
(Journal article, 2022)Character recognition is widely considered an essential factor in preserving and digitizing historical handwritten documents. While it has shown a significant impact, the character recognition of historical handwritten ... -
Isolating the Black Box - Exploring the Effects of a Material Interface in Evolution in Materio
(Master thesis, 2015)Evolution in Materio (EiM) is the concept of exploiting intrinsic properties of various materials, or "black boxes", to perform computation. Motivation for EiM is multitudinous; new paradigms for computing, increased ... -
Isosurface Extraction and Visualisation of Binary 3D X-Ray Images of Fibre Structures
(Master thesis, 2005)In this master thesis, the use of an isosurface extraction technique on binary 3D x-ray micro-tomographic images of paper fibres has been examined. Traditionally, volume rendering has been used to visualise the images. In ... -
IT architecture flexibility and IT governance decentralisation as drivers of IT-enabled dynamic capabilities and competitive performance: The moderating effect of the external environment
(Peer reviewed; Journal article, 2020)A question of central importance for researchers and practitioners is how information technology (IT) can help firms survive and thrive in turbulent and constantly changing business environments. To address this issue, ... -
IT Implementation in Public Sector Organizations in Developing Countries: An Action Research-Based Approach in an Higher Education Institution
(Master thesis, 2012)Effective IT is vital in organization in the low resource settings of developingcountries. This also applies to public sector organizations. However, little researchhas been reported regarding IT implementation in higher ... -
IT Security Is From Mars, Software Security Is From Venus
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IT-basert erfaringsoverføring i distribuerte organisasjoner
(Master thesis, 2006)Kunnskapsdeling og erfaringsoverføring er begreper som blir sett på som viktige for utviklingen av dagens distribuerte organisasjoner. Bruken av informasjonsteknologi (IT) spiller en vesentlig rolle når det kommer til å ... -
Jantu: A Cognitive Agent Playing StarCraft: Brood War
(Master thesis, 2012)It has been shown that most players enjoys playing video games against other human players instead of computer controlled opponents. But most research on artificial intelligence in gaming today focus on just winning in the ... -
Java SmartSign
(Bachelor thesis, 2002)Denne oppgaven går ut på å lage en prototype for Elektronisk Identifisering på et smartkort. Ved benyttelse av kortet skal brukeren identifisere seg ved bruk av fingeravtrykk og/eller PIN-kode. Løsningen skal brukes til ... -
Java Virtual Machine - Memory-Constrained Copying: Part 1: Main report
(Master thesis, 2005)Atmel is inventing a new microcontroller that is capable of running Java pro- grams through an implementation of the Java Virtual Machine. Compared to industry standard PCs the microcontroller has limited processing power ... -
JavaScript-basert ruteplanlegger for motorisert ferdsel i utmark
(Bachelor thesis, 2020)Denne rapporten tar for seg kartlegging av tilgjengelige kartdata og utviklingen av en prototype på et kartbasert ruteplanleggingsverktøy for motorisert ferdsel i utmark. Prototypen er ment å demonstrere hvordan brukeren ... -
JDF: brobygger mellom administrasjons- og produksjonssystemer i grafisk industri
(Bachelor thesis, 2003)JDF, Job Definition Format er en ny bransjestandard utviklet for å forenkle informasjonsutvekslingen mellom forskjellige applikasjoner i den grafiske bransjen. Det arbeides med at dataflyten og automatiseringen mellom ... -
"Jeg hadde egentlig tenkt meg at vi hadde samarbeidet mer ..." : En kvalitativ studie av fire studenters erfaringer med samhandling innen e-læring
(Master thesis, 2016-07-06)Med problemstillingen Hvilke erfaringer har studenter med samhandling innen e-læring? Har jeg som formål å belyse studentene sin subjektive opplevelse av samhandling innen e-læring. For å finne svar på problemstillingen ... -
Jigsaw EMF Editor
(Master thesis, 2016)The design, implementation and evaluation of a general-purpose editor for the Eclipse Modeling Framework, based on the jigsaw puzzle metaphor. -
Job crafting for female contractors in a male-dominated profession
(Peer reviewed; Journal article, 2021)In this paper we explore the job crafting experiences of women who left permanent employment for contracting positions in Information Technology (IT), a sector widely considered male-dominated with limited career opportunities ... -
Joining in Apache Derby: Removing the Obstacles
(Master thesis, 2008)Over the last decade, the amount of commercial interest in Open Source has been growing rapidly. This has led to commercially driven Open Source projects. Those projects have problems keeping their newcomers and needs ways ... -
Joint changes in RNA, RNA polymerase II, and promoter activity through the cell cycle identify non-coding RNAs involved in proliferation
(Peer reviewed; Journal article, 2021)Proper regulation of the cell cycle is necessary for normal growth and development of all organisms. Conversely, altered cell cycle regulation often underlies proliferative diseases such as cancer. Long non-coding RNAs ... -
Joint demosaicing of colour and polarisation from filter arrays
(Chapter, 2021)This article considers the joint demosaicing of colour and polarisation image content captured with a Colour and Polarisation Filter Array imaging system. The Linear Minimum Mean Square Error algorithm is applied to this ... -
Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities
(Chapter, 2019)This paper employs facial features to recognize emotions during a coding activity with 50 children. Extracting group-level emotional states via facial features, allows us to understand how emotions of a group affect ... -
Jumble vs. Quiz - Evaluation of Two Different Types of Games in Kahoot!
(Peer reviewed; Journal article, 2019)This article presents the results from a study evaluating two types of games in the game-based learning platform Kahoot! Quiz and Jumble. When playing the Quiz game, the goal for the students is to choose one out of four ...