• Fitbit for learning: Towards capturing the learning experience using wearable sensing 

      Giannakos, Michail; Sharma, Kshitij; Papavlasopoulou, Sofia; Pappas, Ilias; Kostakos, Vassilis (Journal article; Peer reviewed, 2020)
      The assessment of learning during class activities mostly relies on standardized questionnaires to evaluate the efficacy of the learning design elements. However, standardized questionnaires pose additional strain on ...
    • Fitogotchi - An Exergame Designed to Change People's Everyday Physical Activity Habits 

      Dalseth, Jonas Andre (Master thesis, 2017)
      As people in the modern society adopt increasingly sedentary lifestyles, health problems like obesity, cardiovascular diseases, bone and joint diseases and some types of cancer, became more widespread then before. In ...
    • Fixing the Error: Debugging in Norwegian Computing Education 

      Skarby, Viggo (Master thesis, 2022)
      Tanken om at alle skal lære om programmering og andre datarelaterte fagfelt er synleg i dagens pedagogiske utvikling. Vi ser det mellom anna i Fagfornyinga av det norske læreplanverket som kom i 2020, Kompetanseløftet 2020. ...
    • Fjernavlesning av vannmålere med LoRa-teknologi 

      Kristensen, Daniel B.; Barhaugen, Kevin A.; Skaue, Kristian A.; Solstad, Hans Kristian T. (Bachelor thesis, 2019)
      I dag blir all vannavlesning i Ringsaker kommune gjort manuelt av huseierene. Teknisk drift i Ringsaker kommune er interessert i å automatisere denne prosessen, og LoRaWAN er en teknologi som kan bli brukt for å muliggjøre ...
    • Flate: exploring a collaborative platform in mathematics 

      Arulnesan, Piruthusan; Dahlstrøm, Philip (Master thesis, 2021)
      Flere og flere skoler i Norge velger å tilby elever en personlig digital enhet, som ofte er nettbrett. Den økende bruken av nettbrett i utdanning gir mulighet for å tilpasse konsepter fra gruppevare, f.eks. fra delte ...
    • Flate: exploring a collaborative platform in mathematics 

      Arulnesan, Piruthusan; Dahlstrøm, Philip (Master thesis, 2021)
      Flere og flere skoler i Norge velger å tilby elever en personlig digital enhet, som ofte er nettbrett. Den økende bruken av nettbrett i utdanning gir mulighet for å tilpasse konsepter fra gruppevare, f.eks. fra delte ...
    • Flatspin: A large-scale artificial spin ice simulator 

      Jensen, Johannes Høydahl; Strømberg, Anders; Lykkebø, Odd Rune Strømmen; Penty, Arthur George; Lealiaert, Jonathan; Själander, Magnus; Folven, Erik; Tufte, Gunnar (Journal article; Peer reviewed, 2022)
      We present flatspin, a novel simulator for systems of interacting mesoscopic spins on a lattice, also known as artificial spin ice (ASI). A generalization of the Stoner-Wohlfarth model is introduced, and combined with a ...
    • Flatz: Et sosialt nettverk for kollektiv 

      Hollum, Jørgen; Gultvedt, Even (Bachelor thesis, 2021)
      Applikasjonen er et sosialt nettverk skapt for kollektiv. Dette er en applikasjon som er tilgjengelig på både iOS og Android. Applikasjonen har to aspekter. Det første er sosial omgang med like kollektiv. Her har kollektiv ...
    • FLEPNet: Feature Level Ensemble Parallel Network for Facial Expression Recognition 

      Karnati, Mohan; Seal, Ayan; Yazidi, Anis; Krejcar, Ondrej (Journal article; Peer reviewed, 2022)
    • Flexible Discovery of Modules with Distance Constraints 

      Lekang, Øystein (Master thesis, 2006)
      Many authors argue that finding single transcription factor binding sites is not enough to be able to make predictions with regard to regulation in eukaryotic genes, as is the case with simpler prokaryotes. With eukaryotes ...
    • Flexible procedural terrain and biome generation 

      Sandvik, Robin; Chambe-Eng, Viktor (Bachelor thesis, 2023)
      Denne bacheloroppgaven beskriver et svært fleksibelt prosessegenererings-rammeverk som kan bli integret i andre programmer, som spill, modellering og visualisering. Produktet er laget I Unity3D (en populær 3D spillmotor) ...
    • Flexible Subspace Clustering: A Joint Feature Selection and K-Means Clustering Framework 

      Long, Zhong-Zhen; Xu, Guoxia; Du, Jiao; Zhu, Hu; Yan, Taiyu; Yu, Yu-Feng (Peer reviewed; Journal article, 2021)
      Regarding as an important computing paradigm, cloud computing is to address big and distributed databases and rather simple computation. In this paradigm, data mining is one of the most important and fundamental problems. ...
    • FlipBoard - Unexplored Genres in Exergames 

      Elnan, Sigrid Greiff; Stabell, Vilde Voss (Master thesis, 2023)
      En økende trend av stillesittende adferd fører til en rekke ulike helseproblemer. Exergame-spill, videospill som forårsaker anstrengelse med fysiske elementer, prøver å løse dette problemet ved å tilby effektiv trening ...
    • FlipBoard - Unexplored Genres in Exergames 

      Elnan, Sigrid Greiff; Stabell, Vilde Voss (Master thesis, 2023)
      En økende trend av stillesittende adferd fører til en rekke ulike helseproblemer. Exergame-spill, videospill som forårsaker anstrengelse med fysiske elementer, prøver å løse dette problemet ved å tilby effektiv trening ...
    • Flocking for Road Traffic Efficiency Improvement - A Concept Study 

      Johansen, Sindre Ilebekk; Løvland, Andreas Sløgedal (Master thesis, 2015)
      This thesis presents a concept study into the viability of flocking as a future road traffic management system for automatic vehicles. The idea is to remove the road lanes and let the vehicles themselves decide on the most ...
    • Flood prediction using machine learning models: Literature review 

      Mosavi, Amir; Øzturk, Pinar; Chau, Kwok-wing (Journal article; Peer reviewed, 2018)
      Floods are among the most destructive natural disasters, which are highly complex to model. The research on the advancement of flood prediction models contributed to risk reduction, policy suggestion, minimization of the ...
    • Flooded - A Location-Based Game for Promoting Citizens' Flood Preparedness 

      Mannsverk, Sondre Johan (Master thesis, 2013)
      The occurrence of floods have increased in recent years. Despite of this, studies have shown a low level of flood preparedness among citizens. The public's lack of awareness of the consequences of floods is something that ...
    • Fluorescence Transformation Imaging 

      Ciortan, Irina-Mihaela; Giachetti, Andrea; George, Sony; Hardeberg, Jon Yngve (Chapter, 2021)
      Fluorescence is a photoluminescence phenomenon where light is absorbed at lower wavelengths and re-emitted at longer wavelengths. For classic artworks, fluorescence gives useful information about varnish and retouches. At ...
    • Focus Measurement in Color Space for Shape from Focus Systems 

      Mutahira, Husna; Ahmad, Bilal; Muhammad, Mannan Saeed; Shin, Dong Ryeol (Peer reviewed; Journal article, 2021)
      Shape from Focus (SFF) has been studied extensively in computer vision for 3D shape and depth recovery. The first stage in SFF methods is to compute the focus value of every pixel by converting the colored images into gray ...
    • A Fog Computing Model for VANET to Reduce Latency and Delay Using 5G Network in Smart City Transportation 

      Farooqi, Abdul Majid; Alam, M. Afshar; Hassan, Syed Imtiyaz; Sheikh, Mohammad Idrees (Journal article; Peer reviewed, 2022)