Blar i Institutt for datateknologi og informatikk på tittel
Viser treff 4922-4941 av 6620
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Real-Time Rigid Body Interactions
(Master thesis, 2011)Rigid body simulations are useful in many areas, most notably video games and computer animation.However, the requirements for accuracy and performance vary greatly between applications.In this project we combine methods ... -
Real-time segmentation of 3D echocardiograms using a state estimation approach with deformable models
(Doctoral Theses at NTNU, 1503-8181; 2010:55, Doctoral thesis, 2010)Cardiac ultrasound, or echocardiography, is considered to be the quickest and most cost effective imaging modality for assessment of cardiac function. The modality is unique in that it allows for real-time imaging of the ... -
Real-time Sheep Detection - Improving Retrieval of Free-ranging Sheep Using Deep Learning-based Detection on Drone Imagery Running on Mobile Devices
(Master thesis, 2021)På landsbasis slippes over 2 million sau på sommerbeite hvert år. Beiteområdene er ofte store, i ulendt terreng og et stykke unna selve gården. Disse faktorene gjør det vanskelig og tidkrevene for bonden å drive sauene ... -
Real-time Sheep Detection - Improving Retrieval of Free-ranging Sheep Using Deep Learning-based Detection on Drone Imagery Running on Mobile Devices
(Master thesis, 2021)På landsbasis slippes over 2 million sau på sommerbeite hvert år. Beiteområdene er ofte store, i ulendt terreng og et stykke unna selve gården. Disse faktorene gjør det vanskelig og tidkrevene for bonden å drive sauene ... -
Real-Time Simulation and Visualization of Large Sea Surfaces
(Master thesis, 2007)The open ocean is the setting for enterprises that require extensive monitoring, planning and training. In the offshore industry, virtual environments have been embraced to improve such processes. The presented work focuses ... -
Real-Time Snow Simulation - Integrating Weather Data and Cloud Rendering
(Master thesis, 2016)Over the last decade the NTNU Heterogenous Computing Labratory (HPC-Lab) at the Norwegian University of Science and Technology (NTNU) has had master students work- ing on a real-time snow simulator. Evolving from a complex ... -
Real-time Snow Simulation Using GPU-Based Material Point Method
(Master thesis, 2020)NTNU HPC-Laben har en lang historie med å implementere parallelle løsninger for komplekse problemer, hvorav et av prosjektene er HPC-Labens snøsimulator. Den startet som en røyksimulering som kjørte på CPU, som senere ble ... -
Real-time social recommendation based on graph embedding and temporal context
(Journal article; Peer reviewed, 2018)With the rapid proliferation of online social networks, personalized social recommendation has become an important means to help people discover their potential friends or interested items in real-time. However, the ... -
Real-Time Volumetric Smoke Simulation for Games
(Master thesis, 2021)Fysisk basert røyk simulering har vært et forskningstema i flere tiår. Det er likevel ikke mange spill eller real-time applikasjoner som bruker det. Mesteparten av forskningen som blir gjort tar perspektivet at real-time ... -
Real-Time Wavelet Filtering on the GPU
(Master thesis, 2007)The wavelet transform is used for several applications including signal enhancement, compression (e.g. JPEG2000), and content analysis (e.g. FBI fingerprinting). Its popularity is due to fast access to high pass details ... -
Real-World Plastic Recognition using Deep Neural Networks for Mobile Platforms
(Master thesis, 2019)Den årlige produksjonen av plastmateriale nådde mer enn 380 millioner tonn i 2015, hvor omtrent åtte millioner tonn ender i havet årlig. Plast er et syntetisk materiale som består av fossile hydrokarboner, noe som betyr ... -
RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games
(Journal article; Peer reviewed, 2015)Model Driven Development (MDD) and Domain Specific Modeling (DSM) have been widely used in information system domains and achieved success in many open or in-house scenarios. But its application in the game domain is seldom ... -
Reality Pregnancy and the Online Recolonization of the Female Body
(Peer reviewed; Journal article, 2023)This study defines and operationalizes reality pregnancy in the context of recolonization as an emerging composite construct. Using partial least squares, the concept of reality pregnancy is shown to have strong significance, ... -
Reality-based interaction affecting mental workload in virtual reality mental arithmetic training
(Journal article; Peer reviewed, 2019)The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand ... -
Realizing the Digital and Methodical Potential in Construction projects: A Case Study of a Lean Construction Project
(Master thesis, 2020)En bekymring for bygg- og anleggsvirksomheter i Norge er den betydelige nedgangen i arbeidsproduktivitet sammenlignet med andre Fastland industrier. Statistikk viser en relativ forskjell i arbeidsproduktivitet, sammenlignet ... -
RealMaps: Using real maps in Minecraft
(Bachelor thesis, 2015)The project was to create an automated system that would take publicly available geographic data and use them to create to playable Minecraft worlds. These maps where to be accessible through a web server running our system. ... -
Realtime capture and streaming of gameplay experiences
(Master thesis, 2007)Today's games are social on a level that could only be imagined before. With modern games putting a stronger emphasis on social networking than ever before, the identity in the game often becomes on par with the one in ... -
Realtime Quality Assessment of Iris Biometrics Under Visible Light
(Chapter, 2018)Ensuring sufficient quality of iris images acquired by handheld imaging devices in visible light poses many challenges to iris recognition systems. Many distortions affect the input iris images, and the source and types ... -
REAP: Et system for rettighetsstyring i digitale bibliotek
(Master thesis, 2002)Denne hovedfagsoppgaven tar sikte på å vise at digitale bibliotek kan publisere intellektuelle arbeider i Internet i overenstemmelse med opphavsretten. Den foreslår en arkitektur/et paradigme for å behandle rettigheter ved ... -
Reasoning under Uncertainty in Darkchess
(Master thesis, 2017)Two player strategy games with partially observable environments face challenges regarding reasoning under uncertainty. The aim of this thesis is to investigate darkchess with focus on searching and evaluating actions based ...