• Group Betweenness Centrality on Dynamic Graphs 

      Fredheim, Alexander (Master thesis, 2022)
      Denne oppgaven utforsker muligheten for å utvide den populære datagruvedrift operasjonen mellomplasseringssentralitet, på engelsk betweenness centrality. Vi utvider operasjonen til å kunne regne ut viktigheten av flere ...
    • Group Discussion in a Blended Environment in Engineering Education 

      Mishra, Deepti; Dalveren, Gonca Gokce Menekse; Volden, Frode; Allen, Carly Grace (Peer reviewed; Journal article, 2021)
      Group work is a necessary element of engineering education and group members need information about one another, group process, shared attention and mutual understanding during group discussions. There are several important ...
    • Growing a Forest: - Genetic Decision tree Induction 

      Fuglseth, Anders Nikolai (Master thesis, 2016)
      In decision tree learning, the traditional top-down divide and conquer approach searches a limited part of the hypothesis space, often leading to sub-optimal solutions. By doing decision tree induction with the use of an ...
    • Growing Cellular Structures with Substructures Guided by Genetic Algorithms: Using Visualization as Evaluation 

      Klakken, Trond (Master thesis, 2012)
      A dream about evolvable structures that change to fit its environment could be a peak into the future.Cellular automata (CA) being a simple discrete model, it has the ability to simulate biology by growing, reproducing and ...
    • Grønn bydistribusjon i Oslo 

      Bjørgen, Astrid; Bjerkan, Kristin Ystmark; Roche-Cerasi, Isabelle; Foss, Trond (SINTEF Rapport;, Research report, 2014)
    • Gudrun: webapplikasjon for Statistisk Analyse 

      Hannestad, Kaja; Olsen, Marius Sveum; Nørvåg, Jonas Tollås (Bachelor thesis, 2018)
      Dersom antall lynnedslag og antall døde kuer i Norge går opp samtidig, vil man da automatisk kunne konkludere med at det er en relasjon mellom disse datasettene? Webapplikasjonen som er utviklet av bachelorgruppen har ikke ...
    • Guest Editorial Artificial Intelligence and Deep Learning for Intelligent and Sustainable Traffic and Vehicle Management (VANETs) 

      Gupta, Brij B.; Agrawal, Dharma P.; Sajjad, Muhammad; Sheng, Michael; Del Ser, Javier (Peer reviewed; Journal article, 2022)
      Intelligence and sustainability are two essential drivers for the development of current and future Intelligent Transportation Systems. On one hand, the complexity of vehicular ecosystems and the inherently risk-prone ...
    • Guest editorial: Emotions in the digitalised workplace 

      Panteli, Niki; Giæver, Fay; Engesmo, Jostein (Peer reviewed; Journal article, 2022)
    • Guest editorial: Socially responsible information systems development: the role of AI and business analytics 

      Dennehy, Denis; Pappas, Ilias; Wamba, Samuel Fosso; Michael, Katina (Peer reviewed; Journal article, 2021)
    • Guest lectures in IT education - Recommendations based on an empirical study 

      Krogstie, Birgit Rognebakke; Krogstie, John (Journal article; Peer reviewed, 2018)
      Guest lectures are often a welcome and inspiring event in a course, potentially demonstrating the real-life relevance of the syllabus. It can however be challenging to successfully incorporate a guest lecture. To investigate ...
    • GUI 4 deep-doLCE 

      Qeis Khaled Qeis; Runar Astvaldur Hedin; Aleksander Kokowski (Bachelor thesis, 2022)
      Hensikten med dette prosjekter er å utvikle GUI for en dyp lærings film og bilde fargerekonstruksjon programvare kalt deep-doLCE. Vår programvare må være forståelig og brukbare for alle med som har skannet linseformede ...
    • GUI-solution for Dwarfheim - An online multiplayer asymmetrical cooperation strategy game 

      Nguyen, Alex Hoang Hai (Master thesis, 2018)
      This task aims at designing, implementing and evaluating a GUI-system for an online multiplayer asymmetrical cooperation game called Dwarfheim
    • Guided Process Discovery - A pattern-based approach 

      Mannhardt, Felix; de Leoni, Massimiliano; Reijers, Hajo A.; van der Aalst, Wil M.P.; Toussaint, Pieter Jelle (Journal article; Peer reviewed, 2018)
      Process mining techniques analyze processes based on events stored in event logs. Yet, low-level events recorded by information systems may not directly match high-level activities that make sense to process stakeholders. ...
    • Guidelines for research and design of software for children with ASD in e-health 

      Bondioli, Mariasole; Buzzi, Maria Claudia; Buzzi, Marina; Chessa, Stefano; Jaccheri, Maria Letizia; Senetti, Caterina; Pelagatti, Susanna (Peer reviewed; Journal article, 2023)
      Autism spectrum disorder (ASD) is a neuro-developmental disorder that results in narrow interest and impairments in communication and social relationships. Usually, unknown contexts generate anxiety and frustration in ...
    • Guiding Learning by Creating an Adaptive User-Model of Knowledge, Memory and its Decay 

      Dahlin, Anders Oliver (Master thesis, 2015)
      Background As time pass, education has been an ever growing enterprise. The past 150 years obligatory education has grown from almost non-existent to a project that takes most of our childhood. Adding more years to an ...
    • Guiding the training of Generative Adversarial Networks 

      Selseng, Simen (Master thesis, 2017)
      Image generation with Artificial Neural Networks (ANNs) has been popular in the last few years by using the knowledge about objects and structures to generate dreamlike images, applying smart filters or making images appear ...
    • hACME game - A Tool for Teaching Security 

      Hagen, Eilev; Taraldset, Ralf Bjarne (Master thesis, 2009)
      The number of vulnerabilities in computer software is rapidly increasing. Often are these vulnerabilities caused by known and common bugs or design flaws. hACME game is an online game targeted at teaching software developers ...
    • hACME game: Administrative Interface 

      Berrum, Christian Grønnet; Johnsen, Morten Weel (Master thesis, 2011)
      hACME game is a game based learning tool for teaching software security. The game is intended to help raising awareness and interest in the subject of software security. The purpose of the game is to make future software ...
    • Halftone Modulation for Embedding UV Watermarks in Color Printed Images 

      Kitanovski, Vlado; Pedersen, Marius (Chapter, 2019)
      A method for embedding ultraviolet (UV) responsive watermarks in CMY printed halftone images, named white modulation (WM), was proposed recently, which is based on the iterative color direct binary search (CDBS) halftoning ...
    • Halftone modulations for data hiding in color printed images 

      Kitanovski, Vlado (Doctoral theses at NTNU;2019:8, Doctoral thesis, 2019)
      Techniques for embedding imperceptible data in printed images have been studied for the past few decades. The hidden data in printed images can be used to bridge the gap between printed media and the digital world in ...