Browsing Institutt for datateknologi og informatikk by Title
Now showing items 4572-4591 of 6569
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Personalisation methods in e-learning-A literature review
(Journal article; Peer reviewed, 2022)Over the years, personalisation in e-learning has evolved as a promising paradigm for matching learners' specific requirements. Although many literature reviews on personalised e-learning have been conducted, there are ... -
A personality-aware group recommendation system based on pairwise preferences
(Peer reviewed; Journal article, 2022)Human personality plays a crucial role in decision-making and it has paramount importance when individuals negotiate with each other to reach a common group decision. Such situations are conceivable, for instance, when a ... -
Personalization of Mobile Services
(Doctoral Theses at NTNU, 1503-8181; 2014-141, Doctoral thesis, 2014)The mobile era is well established and the number of smartphone users is showing exponential growth. The capability of smartphones and enabling technologies is also increasing and has opened many possibilities of personalized ... -
Personalization-based deep hybrid E-learning model for online course recommendation system
(Peer reviewed; Journal article, 2023)Deep learning, a subset of artificial intelligence, gives easy way for the analytical and physical tasks to be done automatically. There is a less necessity for human intervention while performing these tasks. Deep hybrid ... -
Personalized and context sensitive foreign language training supported by mobile devices
(Master thesis, 2006)In this research project I try to answer how context sensitive mobile devices can be used to complement traditional foreign language learning in a classroom. My approach to answering this question is based on the goal of ... -
Personalized Learning in Radiology - An Adaptive Learning Strategy for Teaching Chest X-ray Interpretation
(Master thesis, 2018)An adaptive learning system is a software system used in education that analyzes a student s interactions in the system and adapts and presents learning material based on this analysis. The student gets a personalized ... -
Personlig søk - I digitale bibliotek
(Master thesis, 2015)Personalisert søk referer til genererte søkeresultater som reflekteres i hvem brukeren er. Tema for denne oppgaven er å undersøke eksisterende metoder for personlig søk, implementere, teste og evaluere en prototype for ... -
Personlige samlinger i distribuerte - digitale bibliotek
(Master thesis, 2004) -
Personvernsarkitektur
(Master thesis, 2013)Personvern innenfor databehandling og informasjonsteknologi er et tema som opptar mange. Situa- sjonen i dag er at i enhver virksomhet finnes det mange systemer som inneholder til dels detaljerte opplysninger knyttet til ... -
Perspectives to Ad-hoc Extensions of Cellular Networks
(Master thesis, 2006)With more and more cellular phone handsets being introduced wifi interfaces, an alternative to using the purely cell-based mobile phone networks infrastructure can be envisioned: mobile phone cells can be extended via ... -
PertCF: A Perturbation-Based Counterfactual Generation Approach
(Chapter, 2023)Post-hoc explanation systems offer valuable insights to increase understanding of the predictions made by black-box models. Counterfactual explanations, an instance-based post-hoc explanation method, aim to demonstrate how ... -
Pervasive Games for Vehicle Drivers
(Master thesis, 2011)Pervasive games are a new gender of games that is gaining popularity in recent years.The potential of pervasive games is their ability of mixing real-life physical objects in the gameplay, creating a thrilling experience ... -
Pervasive games in modern mobile technology: A user study
(Master thesis, 2010)Abstract. This master thesis presents the results from investigating usage patterns on portable devices and finding gamers attitudes towards different pervasive game elements.The main motivation of this project is to help ... -
Pervasively Gamifying the Museum Experience - An empirical investigation of knowledge gain and engagement
(Master thesis, 2016)Museum experiences are naturally one-shot experiences with low revisit rates and cater to sprawling classrooms where teachers often have reduced oversight. At times the open-endedness of museums distracts museum-goers. ... -
PES: An Energy and Throughput Model for Energy Harvesting IoT Systems
(Chapter, 2023)The Internet of Things (IoT) requires ultra-low-power sensor platforms that can be deployed at scale. Scalable systems however cannot be battery-powered because replacing batteries at scale is costly, impractical and has ... -
Phantom cascades: The effect of hidden nodes on information diffusion
(Journal article; Peer reviewed, 2015)Research on information di usion generally assumes complete knowledge of the underlying network. However, in the presence of factors such as increasing pri- vacy awareness, restrictions on application programming interfaces ... -
Photo Identification of Individual Salmo trutta Based on Deep Learning
(Peer reviewed; Journal article, 2021)Individual fish identification and recognition is an important step in the conservation and management of fisheries. One of most frequently used methods involves capturing and tagging fish. However, these processes have ... -
Phrase searching in text indexes
(Master thesis, 2008)Phrase searching in text indexes Compare different approaches to perform phrase searching, and consider a new approach whereas bigrams is considered as index term. This master thesis focus at the challenges within ... -
Physical Activity With Tailored mHealth Support for Individuals With Intellectual Disabilities: Study Protocol for a Randomized Controlled Trial
(Peer reviewed; Journal article, 2020)Background: Individuals with intellectual disabilities (IDs) have lower levels of physical activity (PA) and greater barriers for participation in fitness activities compared with members of the general population. As ... -
Physically Based Simulation and Visualization of Fire in Real-Time using the GPU
(Master thesis, 2006)Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments and games. In this thesis we describe the theory and GPU implementation of a physically based approach for simulating and ...