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dc.contributor.advisorBrantzæg, Siv Gøril
dc.contributor.authorNaylor, Margaret
dc.date.accessioned2021-09-24T18:37:44Z
dc.date.available2021-09-24T18:37:44Z
dc.date.issued2021
dc.identifierno.ntnu:inspera:78557437:22563914
dc.identifier.urihttps://hdl.handle.net/11250/2782054
dc.description.abstract
dc.description.abstractIn this paper, we discuss a workable definition of the TTRPG, specifically, Dungeons & Dragons. We examine its relationship with genre and trope, taking a deeper dive into villain-coding and queer interpretations of the 'tiefling' race. We also discuss levels of narrativity, and with the help of Meike Bal, investigate how the methods of communal narration challenge the idea of the discrete 'character'.
dc.languageeng
dc.publisherNTNU
dc.titleWho Am I?: Creating the Narrator in Dungeons & Dragons
dc.typeBachelor thesis


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