Sammendrag
In this paper, we discuss a workable definition of the TTRPG, specifically, Dungeons & Dragons. We examine its relationship with genre and trope, taking a deeper dive into villain-coding and queer interpretations of the 'tiefling' race. We also discuss levels of narrativity, and with the help of Meike Bal, investigate how the methods of communal narration challenge the idea of the discrete 'character'.