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dc.contributor.advisorPerkis, Andrew
dc.contributor.authorDalod, Xiao
dc.date.accessioned2021-09-15T16:58:55Z
dc.date.available2021-09-15T16:58:55Z
dc.date.issued2020
dc.identifierno.ntnu:inspera:54579301:27367524
dc.identifier.urihttps://hdl.handle.net/11250/2778125
dc.description.abstract
dc.description.abstractStorytelling has always existed in human culture, and it has applications in many areas, including tourism and education. In recent years, thanks to the rapid development of technologies, digital tools have become part of the storytelling process, and digital storytelling is thus made possible. Interactive narratives are commonly found in digital storytelling, in which participants can become part of the story, play an active role, alter the path of the story, or generate their own contents and leave an impact on the story. Tourism is one of the areas that could benefit from location based digital storytelling. It enriches tourist destinations, and provides an experience that is tightly connected to the specific locations. An augmented reality (AR) application on a mobile device, was developed in Unity. It is built based on the previous prototype that tells a simple troll story in Trollheimen. In this prototype, only GPS data is used, to collect the location information of the mobile device. The application displays different media content based on the location information. The story of this prototype is improved, with more contents, and new ways of interaction and implementation. Some of the story contents were provided by iTrollheimen, and Nord Universitet. This prototype was used to conduct experiments for proving the hypothesis: richer interactivity leads to a better Quality of Experience (QoE) in digital storytelling. 18 participants were recruited to take part in the experiments. Two variations of the prototype were made, one with richer interactivity while the other with reduced options of interaction. The participants were split up into 2 groups, and each group did the experiments with one version of the prototype. The results indicate that the richer interactivity prototype offered better Quality of Experience to the users.
dc.languageeng
dc.publisherNTNU
dc.titleInteractivity in Digital Storytelling:An Influencing Factor of Qualityof Experience
dc.typeMaster thesis


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