Show simple item record

dc.contributor.authorKianpour, Mazaher
dc.contributor.authorKowalski, Stewart James
dc.contributor.authorZoto, Erjon
dc.contributor.authorFrantz, Christopher
dc.contributor.authorØverby, Harald
dc.date.accessioned2020-02-13T08:10:21Z
dc.date.available2020-02-13T08:10:21Z
dc.date.created2020-02-07T03:12:20Z
dc.date.issued2019
dc.identifier.isbn978-1-7281-3026-2
dc.identifier.urihttp://hdl.handle.net/11250/2641446
dc.description.abstractAppropriate training is an effective solution to tackle the evolving threat landscape and conflicts in the cyber domain and to fulfill security requirements. Serious games demonstrate pedagogic effectiveness in this field, however, they need to comply with national, organizational, and individual strategies and characteristics. These games provide the players, individually or in groups, with an opportunity to develop their adversarial and system thinking skills to set up effective defenses. To this end, in this paper, we propose a framework for designing serious games that raise security awareness. The proposed framework considers the complex nature of the cyber domain, the knowledge and motivation of participants, and the experiential learning using cyber ranges. The framework is based on existing frameworks, and integrates their advantages to form a comprehensive framework. Future research should refine the framework and design serious games to evaluate its effectiveness in producing desired end results.nb_NO
dc.language.isoengnb_NO
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)nb_NO
dc.relation.ispartof2019 IEEE European Symposium on Security and Privacy Workshops (EuroS&PW)
dc.titleDesigning Serious Games for Cyber Ranges: A Socio-technical Approachnb_NO
dc.typeChapternb_NO
dc.description.versionacceptedVersionnb_NO
dc.source.pagenumber85-93nb_NO
dc.identifier.doihttps://doi.org/10.1109/EuroSPW.2019.00016
dc.identifier.cristin1791846
dc.description.localcode© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.nb_NO
cristin.unitcode194,63,30,0
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for informasjonssikkerhet og kommunikasjonsteknologi
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record