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dc.contributor.advisorRuocco, Massimiliano
dc.contributor.advisorCastejon, Humberto
dc.contributor.advisorChandra, Arjun
dc.contributor.authorThorbjørnsen, Per Torgrim Frøstrup
dc.date.accessioned2019-09-11T10:56:13Z
dc.date.created2017-06-25
dc.date.issued2017
dc.identifierntnudaim:16822
dc.identifier.urihttp://hdl.handle.net/11250/2615848
dc.description.abstractThis thesis explores Curriculum Learning in Deep-RL. The focus is on VizDoom, an 3D environment with pixels as state representation. Two new curriculum methods are proposed. One simplifies the frames by using image processing techniques, to create an easier task as source task. The other use K-means on the frames to try to find clusters with distinct visual qualities. These clusters could potentially be used as sub-goals.en
dc.languageeng
dc.publisherNTNU
dc.subjectDatateknologi (2 årig), Kunstig intelligensen
dc.titleCurriculum Learning for agents in pixel based 3D Environmentsen
dc.typeMaster thesisen
dc.source.pagenumber102
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi og elektroteknikk,Institutt for datateknologi og informatikknb_NO
dc.date.embargoenddate10000-01-01


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