dc.contributor.advisor | McCallum, Simon | |
dc.contributor.author | Nilsen, Nicklas | |
dc.date.accessioned | 2019-09-11T10:56:11Z | |
dc.date.created | 2017-06-01 | |
dc.date.issued | 2017 | |
dc.identifier | ntnudaim:18045 | |
dc.identifier.uri | http://hdl.handle.net/11250/2615840 | |
dc.description.abstract | During the course of this project is a prototype for a collaborative VR environment for the Vive was created, tentatively named IVR-Connection.
Qualitative tests using this prototype was concluded in order to ascertain whether users feel this sort of technology have potential as a collaborative platform compared to voice call services such as Skype or Discord. An experiment designed to get data on the systems capabilities as a collaborative platform with co-presence and presence. Users were asked to solve a simple puzzle in Virtual reality, in real life and using an audio chat client in order to compare levels of perceived collaboration, co-presence and presence.
Overall the results shows a large degree of presence in the VR environment. Feedback and observations from evaluations and experiment indicates that users get a significant sense of co-presence and enjoyment related to collaboration while solving specific tasks in IVR-connection comparable to solving similar tasks in real life. | en |
dc.language | eng | |
dc.publisher | NTNU | |
dc.subject | Applied Computer Science | en |
dc.title | Virtual Reality Collaboration - Using current virtual reality technology for long distance collaboration and meetings | en |
dc.type | Master thesis | en |
dc.source.pagenumber | 136 | |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi og elektroteknikk,Institutt for datateknologi og informatikk | nb_NO |
dc.date.embargoenddate | 10000-01-01 | |