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dc.contributor.advisorMcCallum, Simon
dc.contributor.authorNilsen, Nicklas
dc.date.accessioned2019-09-11T10:56:11Z
dc.date.created2017-06-01
dc.date.issued2017
dc.identifierntnudaim:18045
dc.identifier.urihttp://hdl.handle.net/11250/2615840
dc.description.abstractDuring the course of this project is a prototype for a collaborative VR environment for the Vive was created, tentatively named IVR-Connection. Qualitative tests using this prototype was concluded in order to ascertain whether users feel this sort of technology have potential as a collaborative platform compared to voice call services such as Skype or Discord. An experiment designed to get data on the systems capabilities as a collaborative platform with co-presence and presence. Users were asked to solve a simple puzzle in Virtual reality, in real life and using an audio chat client in order to compare levels of perceived collaboration, co-presence and presence. Overall the results shows a large degree of presence in the VR environment. Feedback and observations from evaluations and experiment indicates that users get a significant sense of co-presence and enjoyment related to collaboration while solving specific tasks in IVR-connection comparable to solving similar tasks in real life.en
dc.languageeng
dc.publisherNTNU
dc.subjectApplied Computer Scienceen
dc.titleVirtual Reality Collaboration - Using current virtual reality technology for long distance collaboration and meetingsen
dc.typeMaster thesisen
dc.source.pagenumber136
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi og elektroteknikk,Institutt for datateknologi og informatikknb_NO
dc.date.embargoenddate10000-01-01


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