dc.description.abstract | The aim of this thesis was to design a system which uses gamification to motivate study
effort in the long term. Gamification is widely used to create engagement among people.
Yet, the use has often been limited to single or short-term settings. There is a lack of
knowledge on how to design gamification for maintained motivation over longer periods
of time. The system was designed for students at the degree program Bachelor of Science
in Informatics at NTNU, campus Gløshaugen, with a focus on them wanting to use the
system throughout the life cycle of a bachelor s degree.
The design was built upon a literature review of how gamification facilitates short-term
and long-term motivation. Furthermore, user investigations consisting of a questionnaire
and workshop were conducted to help define user requirements for the system. Finally, a
prototype of mockups implementing the user requirements was created and evaluated.
The prototype presents a successful skeleton of a system implementing gamification for
long-term motivation of study effort. Results showed that nine out of ten thought the
system would motivate them in the long term and that nine out of ten thought they would
want to use the system over a period of three years. | |