Informatics Portal - A Prototype using Gamification to Motivate a Greater Study Effort
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The aim of this thesis was to design a system which uses gamification to motivate studyeffort in the long term. Gamification is widely used to create engagement among people.Yet, the use has often been limited to single or short-term settings. There is a lack ofknowledge on how to design gamification for maintained motivation over longer periodsof time. The system was designed for students at the degree program Bachelor of Sciencein Informatics at NTNU, campus Gløshaugen, with a focus on them wanting to use thesystem throughout the life cycle of a bachelor s degree. The design was built upon a literature review of how gamification facilitates short-termand long-term motivation. Furthermore, user investigations consisting of a questionnaireand workshop were conducted to help define user requirements for the system. Finally, aprototype of mockups implementing the user requirements was created and evaluated. The prototype presents a successful skeleton of a system implementing gamification forlong-term motivation of study effort. Results showed that nine out of ten thought thesystem would motivate them in the long term and that nine out of ten thought they wouldwant to use the system over a period of three years.