dc.contributor.advisor | Hallgren, Torbjørn | nb_NO |
dc.contributor.author | Yndestad, Leif Kåre Hornnes | nb_NO |
dc.date.accessioned | 2014-12-19T13:38:08Z | |
dc.date.available | 2014-12-19T13:38:08Z | |
dc.date.created | 2012-01-06 | nb_NO |
dc.date.issued | 2011 | nb_NO |
dc.identifier | 473579 | nb_NO |
dc.identifier | ntnudaim:6243 | nb_NO |
dc.identifier.uri | http://hdl.handle.net/11250/252752 | |
dc.description.abstract | The main focus of this thesis was the simulation of a powder-snow avalanche flow. The simulation were implemented using the particle-based simulation solution SPH, from a mathematical model describing powder-snow flow dynamics. The simulation was accelerated by applying the computational power of the GPU, in order to provide a faster simulation time than would have been achieved on the CPU. | nb_NO |
dc.language | eng | nb_NO |
dc.publisher | Institutt for datateknikk og informasjonsvitenskap | nb_NO |
dc.subject | ntnudaim:6243 | no_NO |
dc.subject | MTDT datateknikk | no_NO |
dc.subject | Spillteknologi | no_NO |
dc.title | Particle-based Powder-snow Avalanche Simulation Using GPU | nb_NO |
dc.type | Master thesis | nb_NO |
dc.source.pagenumber | 98 | nb_NO |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskap | nb_NO |