dc.contributor.advisor | Hallgren, Torbjørn | nb_NO |
dc.contributor.advisor | Skjermo, Jo | nb_NO |
dc.contributor.author | Kjærnet, Øystein | nb_NO |
dc.date.accessioned | 2014-12-19T13:37:00Z | |
dc.date.available | 2014-12-19T13:37:00Z | |
dc.date.created | 2011-03-10 | nb_NO |
dc.date.issued | 2010 | nb_NO |
dc.identifier | 402914 | nb_NO |
dc.identifier | ntnudaim:5552 | nb_NO |
dc.identifier.uri | http://hdl.handle.net/11250/252381 | |
dc.description.abstract | In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts suggested for the framework have been implemented and tested, successfully achieving real-time frame rates on a simple animation of a burning tree. | nb_NO |
dc.language | eng | nb_NO |
dc.publisher | Institutt for datateknikk og informasjonsvitenskap | nb_NO |
dc.subject | ntnudaim:5552 | no_NO |
dc.subject | SIF2 datateknikk | no_NO |
dc.subject | Spillteknologi | no_NO |
dc.title | Framework for real-time forest fire animation: Simulating fire spread using the GPU | nb_NO |
dc.type | Master thesis | nb_NO |
dc.source.pagenumber | 49 | nb_NO |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskap | nb_NO |