Browsing Institutt for datateknologi og informatikk by Author "Alsos, Ole Andreas"
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A serious game to motivate children to do homework
Lundbø, Marius (Master thesis, 2018)In this master thesis the concept Mænage School was created based upon theories about serious games, gamification, and game-based learning as well as the experiences and opinions of 17 pupils and 8 teachers. Some applications ... -
Activity Based Computing: Health workers and the principles of ABC
Ormberg, Hans Kristian Jasmin (Master thesis, 2009)This thesis takes a closer look at Activiy Based Computing (ABC), at health workers and how they use computers, at what aspects of ABC they find useful for their everyday work and at what should be taken into consideration ... -
Developing a video game for research and prototyping of unmanned maritime vessels
Hanssen, Mikael Røsbak (Master thesis, 2022)I følge av nylig utvikling innen autonomy og kunstig intelligens, har det vært en betydelig framgang innen forsking for autonome kjøretøy, særlig innen passasjertransport. Selv om det er selvkjørende biler som har fått ... -
Exploring interface metaphors for using handhelds and PCs together
Alsos, Ole Andreas (Master thesis, 2005)By distributing the user interface between devices like a PDA and a PC, one can utilize the best characteristic from each device. This thesis has investigated what conceptual models and interface metaphors one should use ... -
Gamifying an Oil-Gas-Water Separation Process in a Process Control System to Improve Operators' Motivation, Skills, and Process Understanding
Ludvigsen, Marius; Wallervand, Christian (Master thesis, 2012)Serious games and its related fields have lately received a lot of interest due to their potential for training and education. Serious games can be defined as (digital) games that are used for reasons other than entertainment. ... -
Improving User Experience with Gamification and Reward Systems
Kartevoll, Morten (Master thesis, 2017)The use of mobile technology is steadily increasing in the modern society. Smartphones and tablets have already surpassed desktops on internet usage in 2016. As the possibilities to use these technologies as tools are ... -
Mobile Point-of-Care Systemsin Hospitals: Designing for the Doctor-Patient Dialogue
Alsos, Ole Andreas (Doktoravhandlinger ved NTNU, 1503-8181; 2011:273, Doctoral thesis, 2011) -
Using Gamification and Tangible User Interfaces to Treat Asthmatic Children
Gisvold, Aleksander; Aarseth, Esben (Master thesis, 2014)Approximately 20 per cent of the Norwegian population has or has had asthma by the age of 10. Treating children for asthma is often a cumbersome and time-consuming task. Research has shown that tangible user interfaces and ...