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Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning
(Chapter, 2017)This demonstration presents a gamifying use of a new assessment technology, the Peer Learning Assessment System (PeLe), in higher education. By implementing key elements from gaming in a traditional assessment practice, ... -
Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement
(Journal article; Peer reviewed, 2017)Interactive displays (IDs) are increasingly employed in informal learning environments, where they are seen as a medium for enhancing students’ creativity, and engagement. Due to the larger space they provide and thus the ... -
Gamifying research in software engineering
(Journal article; Peer reviewed, 2018)It is a non‐trivial task for research‐centric courses in the software engineering curriculum to compete and engage students on the same level as the practical, software development courses. Practical software development ... -
Gamifying Schools: Utilising Game Concepts to Enhance Learning
(Master thesis, 2013)Engaging elementary school students in various school subjects has always been a difficult task for teachers. In recent years, research on using computer games for educational purposes has shown that situated learning can ... -
Gamifying TDT4100
(Master thesis, 2018)There have been major advancements in information technology lately, and therefore an ever growing need for good programmers. This leads to more programming students, and an increasing pressure on the educators. The course ... -
Gamifying the MITRE ATT&CK for Cyber Security Training using the COFELET Framework
(Master thesis, 2022)Cyberangrep blir mer sofistikerte og endrer seg raskt. Godt trente cybersikkerhetsansatte er nødvendig for å holde styr på disse angrepene, og dette begynner med en godt utdannet og godt trent kandidat. Mens cybersikkerh ... -
Gaming - underholdning eller virkelighetsflukt? Hva kan en sosialarbeider gjøre i møte med gamingavhengighet?
(Bachelor thesis, 2023)Videospill kan representere mye forskjellig. For noen kan gaming være underholdning, en måte å koble av på i en ellers stressende hverdag, og et sted man holder kontakten med fjerne venner. For andre kan gaming være en ... -
Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem
(Journal article; Peer reviewed, 2019)Research into the use of videogames in education is on the rise, and they are cementing their position as part of the modernized, digital classroom. Sustainability education has also become a subject of interest among ... -
Gaming i skolen - i harmoni eller disharmoni med læringsmiljøet?
(Bachelor thesis, 2019)Gaming i skolen - i harmoni eller disharmoni med læringsmiljøet?» tar utgangspunkt i temaet gaming og læringsmiljø for å se på hvorvidt en fritidsaktivitet kan påvirke læringsmiljøet på skolen. Oppgaven inngår i emnet ... -
Gaming motivation and well-being among Norwegian adult gamers: the role of gender and disability
(Journal article; Peer reviewed, 2024)Introduction: Digital gaming is a popular and often social activity, also among adults. However, we need more knowledge of the social dynamics of gaming and its potential benefits for one's well-being. The current study ... -
Gaming the Past: The Impact of Colonialism on the Depiction of Archaeology in Video Games
(Bachelor thesis, 2021)Når det kommer til et historisk perspektiv går arkeologi og plyndring ofte hånd i hånd, men mange klarer ikke å innse aspektet med kolonialisme som også er knyttet til de. Målet med denne analysen er å observere hvordan ... -
Gamle hageplanter i Midt-Norge
(NTNU Vitenskapsmuseet Rapport Botanisk Serie, 0802-2992; 2005:2, Research report, 2005) -
Gamle hageplanter i Midt-Norge 2005
(NTNU Vitenskapsmuseet Rapport Botanisk Serie, 0802-2992; 2005:9, Research report, 2005) -
Gamle håndskrifter: Noen eksempler
(Til opplysning, 1502-0800; 8, Research report, 2002) -
Gamle tradisjoner møter nye tider : en studie av endringsprosesser i KFUK-KFUM
(Master thesis, 2016)Hensikten med denne oppgaven er å se på hvordan endringsprosesser fungerer i en frivillig, medlemsbasert organisasjon, og hvordan ansatte og frivillige opplever slike endringer. Det gjøres også noen refleksjoner rundt ... -
"Gamleposten" i Rosendal
(Master thesis, 2015) -
Gamma oscillations as a neural signature of shifting times in narrative language
(Journal article; Peer reviewed, 2015-04-13)Verbs and other temporal expressions allow speakers to specify the location of events in time, as well as to move back and forth in time, shifting in a narrative between past, present and future. The referential flexibility ... -
Gamma-isotoper i industriell radiografi
(Bachelor thesis, 2019)Problemstillingen i denne rapporten var å vurdere muligheten for å avvikle gamma-isotoper i indusriell radiografi. Store deler av arbeidet bestod av å utføre intervjuer med ulike bedrifter i bransjen. Det ble også utført ... -
Gamma-ray counterpart of the IceCube neutrinos
(Journal article; Peer reviewed, 2019)A γ-ray excess at high Galactic latitudes starting at energies 300 GeV was recently discovered in the data of the Fermi telescope. The multi-TeV γ-ray emission found has spectral characteristics at both low and high Galactic ... -
Gamma-ray counterparts of 2WHSP high-synchrotron-peaked BL Lac objects as possible signatures of ultra-high-energy cosmic ray emission
(Peer reviewed; Journal article, 2020)We present a search for high-energy γ-ray emission from 566 Active Galactic Nuclei at redshift z > 0.2, from the 2WHSP catalogue of high-synchrotron peaked BL Lac objects with 8 yr of Fermi-LAT data. We focus on a redshift ...