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dc.contributor.advisorPerkis, Andrew
dc.contributor.authorBhusal, Hari
dc.date.accessioned2024-01-12T18:19:41Z
dc.date.available2024-01-12T18:19:41Z
dc.date.issued2023
dc.identifierno.ntnu:inspera:143674355:93921581
dc.identifier.urihttps://hdl.handle.net/11250/3111385
dc.description.abstract
dc.description.abstractAugmented Reality (AR) technology combines real-world and digital elements to provide users with a unique and immersive experience. This study explores the impact of an AR Sandbox on user interactivity and engagement. We investigate the implementation and installation of AR Sandbox technology, covering the technical complexities and setup processes. Our validation and assessment methodical approach is using testing, and data collection through Likert-Scale questionnaires with active participants. By systematically aligning our findings with concepts gathered from a diverse array of literature, we depict the dynamic interplay between AR technology and user experiences. Our study employs descriptive statistics to evaluate user engagement and interactivity facilitated by AR Sandbox technology. Findings show that while AR Sandbox technology has the potential to enhance user engagement and interactivity, its impact is mitigated by factors such as the absence of playful features. This study not only gives useful insights into the growing landscape of augmented reality technology but also lays the way for future inquiries and advances, notably in the education and outreach sectors.
dc.languageeng
dc.publisherNTNU
dc.titleImpact of Augmented Reality Sandbox on user Interactivity and Engagement
dc.typeMaster thesis


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