dc.contributor.author | Soria Campo, Aaron | |
dc.contributor.author | Wang, Alf Inge | |
dc.contributor.author | Moholdt, Trine | |
dc.contributor.author | Berg, Jonathan | |
dc.date.accessioned | 2023-01-19T09:29:39Z | |
dc.date.available | 2023-01-19T09:29:39Z | |
dc.date.created | 2022-10-03T10:19:53Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Frontiers in Sports and Active Living. 2022, 4 . | en_US |
dc.identifier.issn | 2624-9367 | |
dc.identifier.uri | https://hdl.handle.net/11250/3044508 | |
dc.description.abstract | Rationale: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others.
Methods: In this randomized crossover study, 15 healthy individuals aged between 10 and 30 years completed a single-player and a multiplayer exergaming session. The main outcomes were exercise intensity, measured as oxygen uptake (V°O2) and heart rate (HR), and perceived enjoyment, pleasure, and exertion.
Results: Peak HR was significantly higher during multiplayer (172 ± 23 beats per minute [bpm]) vs. single-player exergaming (159 ± 27 bpm) with a mean difference of 13 bpm (95% CI: 2 to 24, p = 0.02). Peak V°O2 was 33.6 ± 9.5 mL·kg−1·min−1 and 30.4 ± 9.1 mL·kg−1·min−1 during multiplayer and single-player exergaming, respectively with no statistically significant difference between conditions (3.2, 95% CI: −0.2–6.6 mL·kg−1·min−1, p = 0.06). Average HR, average V°O2 and perceptual responses did not differ between single- and multiplayer exergaming.
Conclusion: Other than inducing a higher HR, multiplayer exergaming showed no significant benefits on exercise intensity or perceptual responses over single-player exergaming. However, the higher peak HR and a tendency of higher peak V°O2 intensity during multiplayer exergaming imply that multiplayer exergaming may offer some advantages over single-player exergaming that could impact the potential health benefits of exergaming. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Frontiers Media | en_US |
dc.rights | Navngivelse 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/deed.no | * |
dc.title | Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming | en_US |
dc.title.alternative | Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming | en_US |
dc.type | Peer reviewed | en_US |
dc.type | Journal article | en_US |
dc.description.version | publishedVersion | en_US |
dc.source.pagenumber | 0 | en_US |
dc.source.volume | 4 | en_US |
dc.source.journal | Frontiers in Sports and Active Living | en_US |
dc.identifier.doi | 10.3389/fspor.2022.903300 | |
dc.identifier.cristin | 2057689 | |
cristin.ispublished | true | |
cristin.fulltext | original | |
cristin.qualitycode | 1 | |