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dc.contributor.authorSoria Campo, Aaron
dc.contributor.authorWang, Alf Inge
dc.contributor.authorMoholdt, Trine
dc.contributor.authorBerg, Jonathan
dc.date.accessioned2023-01-19T09:29:39Z
dc.date.available2023-01-19T09:29:39Z
dc.date.created2022-10-03T10:19:53Z
dc.date.issued2022
dc.identifier.citationFrontiers in Sports and Active Living. 2022, 4 .en_US
dc.identifier.issn2624-9367
dc.identifier.urihttps://hdl.handle.net/11250/3044508
dc.description.abstractRationale: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others. Methods: In this randomized crossover study, 15 healthy individuals aged between 10 and 30 years completed a single-player and a multiplayer exergaming session. The main outcomes were exercise intensity, measured as oxygen uptake (V°O2) and heart rate (HR), and perceived enjoyment, pleasure, and exertion. Results: Peak HR was significantly higher during multiplayer (172 ± 23 beats per minute [bpm]) vs. single-player exergaming (159 ± 27 bpm) with a mean difference of 13 bpm (95% CI: 2 to 24, p = 0.02). Peak V°O2 was 33.6 ± 9.5 mL·kg−1·min−1 and 30.4 ± 9.1 mL·kg−1·min−1 during multiplayer and single-player exergaming, respectively with no statistically significant difference between conditions (3.2, 95% CI: −0.2–6.6 mL·kg−1·min−1, p = 0.06). Average HR, average V°O2 and perceptual responses did not differ between single- and multiplayer exergaming. Conclusion: Other than inducing a higher HR, multiplayer exergaming showed no significant benefits on exercise intensity or perceptual responses over single-player exergaming. However, the higher peak HR and a tendency of higher peak V°O2 intensity during multiplayer exergaming imply that multiplayer exergaming may offer some advantages over single-player exergaming that could impact the potential health benefits of exergaming.en_US
dc.language.isoengen_US
dc.publisherFrontiers Mediaen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titlePhysiological and Perceptual Responses to Single-player vs. Multiplayer Exergamingen_US
dc.title.alternativePhysiological and Perceptual Responses to Single-player vs. Multiplayer Exergamingen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber0en_US
dc.source.volume4en_US
dc.source.journalFrontiers in Sports and Active Livingen_US
dc.identifier.doi10.3389/fspor.2022.903300
dc.identifier.cristin2057689
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal