Show simple item record

dc.contributor.advisorDahl, Yngve
dc.contributor.authorTyrihjell, Silje Marie
dc.date.accessioned2021-09-15T16:05:59Z
dc.date.available2021-09-15T16:05:59Z
dc.date.issued2020
dc.identifierno.ntnu:inspera:57394288:24491252
dc.identifier.urihttps://hdl.handle.net/11250/2777574
dc.description.abstractNyere rapporter har vist at mange studenter sliter med følelser av ensomhet. Denne studien undersøker bruken av mobile interaktive spill for å ta tak i problematikken, ved å oppmuntre til sosial inkludering blant studentene gjennom lekne interaksjoner. Ved å bruke kvalitative brukersentrerte forskningsmetoder bygde og evaluerte vi en prototype som muliggjorde samlokalisert sosial lek. Vi benyttet semistrukturerte intervjuer, co-design workshops og felteksperimenter for å få verdifull innsikt fra brukernes perspektiv. Som et resultat identifiserte vi ni anbefalinger for å designe mobilspill for sosial inkludering og utviklet et spillkonsept som gjenspeilet disse anbefalingene.
dc.description.abstractRecent reports have shown that numerous students struggle with feelings of isolation. This thesis explores the use of mobile interactive games to help remedy the issue by encouraging social inclusion among students through playful interactions. By utilizing qualitative user-centered research methods, we built and evaluated a prototype that enabled co-located social play. We performed semi-structured interviews, co-design workshops, and field experiments to gain valuable insights from the users' perspective. As a result, we identified nine recommendations for designing mobile games for social inclusion and developed a game that reflected these recommendations.
dc.language
dc.publisherNTNU
dc.titleDesign Recommendations for Playful Social Experiences at University Campus
dc.typeMaster thesis


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record