dc.contributor.author | Montero, Guadalupe | |
dc.contributor.author | Gomez Escribano, Javier | |
dc.date.accessioned | 2019-08-08T07:51:04Z | |
dc.date.available | 2019-08-08T07:51:04Z | |
dc.date.created | 2018-12-11T12:35:18Z | |
dc.date.issued | 2018 | |
dc.identifier.isbn | 978-3-319-99425-3 | |
dc.identifier.uri | http://hdl.handle.net/11250/2607508 | |
dc.description.abstract | In this paper we present the experiences with serious games used in a special education school. Particularly, these games provides a engagement context to motivate students with special needs and introduce them basic instrumental skills. The paper summarises the intervention blocks and the games used for each. Finally, an outline of the key ideas to do a successful intervention are presented. | nb_NO |
dc.language.iso | eng | nb_NO |
dc.publisher | Springer Verlag | nb_NO |
dc.relation.ispartof | Entertainment Computing – ICEC 2018 | |
dc.title | Serious Games in Special Education. A Practitioner’s Experience Review | nb_NO |
dc.type | Chapter | nb_NO |
dc.description.version | acceptedVersion | nb_NO |
dc.identifier.doi | 10.1007/978-3-319-99426-0_50 | |
dc.identifier.cristin | 1641624 | |
dc.description.localcode | This is a post-peer-review, pre-copyedit version of an article published in [ Lecture Notes in Computer Science] Locked until 25.8.2019 due to copyright restrictions. The final authenticated version is available online at: https://doi.org/10.1007/978-3-319-99426-0_50 | nb_NO |
cristin.unitcode | 194,63,10,0 | |
cristin.unitname | Institutt for datateknologi og informatikk | |
cristin.ispublished | true | |
cristin.fulltext | original | |
cristin.qualitycode | 1 | |