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dc.contributor.advisorNowostawski, Mariusz
dc.contributor.authorBråten, Michael
dc.contributor.authorBjerknes, Martin
dc.date.accessioned2018-09-11T11:13:49Z
dc.date.available2018-09-11T11:13:49Z
dc.date.issued2018
dc.identifier.urihttp://hdl.handle.net/11250/2561997
dc.description.abstractAn exploration game with a procedurally generated world, where the world gets more corrupt the further you move. The goal for the player is to make their way through the corruption and to the end of the world.nb_NO
dc.description.abstractEt utforskningsspill i en prosedyrisk generert verden som blir mer ødelagt jo lengre ut du reiser. Målet for spilleren er å nå verdens ende.nb_NO
dc.language.isoengnb_NO
dc.subjectgame designnb_NO
dc.subjectprogrammeringnb_NO
dc.subjectprosedyrisk genereringnb_NO
dc.titleThe Grass is Always Greener: A Procedurally Generated Gamenb_NO
dc.typeBachelor thesisnb_NO
dc.subject.nsiVDP::Mathematics and natural science: 400::Information and communication science: 420::Databases and multimedia systems: 428nb_NO
dc.source.pagenumber148nb_NO


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