dc.contributor.advisor | Nowostawski, Mariusz | |
dc.contributor.author | Bråten, Michael | |
dc.contributor.author | Bjerknes, Martin | |
dc.date.accessioned | 2018-09-11T11:13:49Z | |
dc.date.available | 2018-09-11T11:13:49Z | |
dc.date.issued | 2018 | |
dc.identifier.uri | http://hdl.handle.net/11250/2561997 | |
dc.description.abstract | An exploration game with a procedurally generated world, where the world gets more corrupt the further you move. The goal for the player is to make their way through the corruption and to the end of the world. | nb_NO |
dc.description.abstract | Et utforskningsspill i en prosedyrisk generert verden som blir mer ødelagt jo lengre ut du reiser. Målet for spilleren er å nå verdens ende. | nb_NO |
dc.language.iso | eng | nb_NO |
dc.subject | game design | nb_NO |
dc.subject | programmering | nb_NO |
dc.subject | prosedyrisk generering | nb_NO |
dc.title | The Grass is Always Greener: A Procedurally Generated Game | nb_NO |
dc.type | Bachelor thesis | nb_NO |
dc.subject.nsi | VDP::Mathematics and natural science: 400::Information and communication science: 420::Databases and multimedia systems: 428 | nb_NO |
dc.source.pagenumber | 148 | nb_NO |