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dc.contributor.advisorWang, Alf Ingenb_NO
dc.contributor.authorLaskemoen, Kristiannb_NO
dc.date.accessioned2014-12-19T13:41:09Z
dc.date.available2014-12-19T13:41:09Z
dc.date.created2014-01-25nb_NO
dc.date.issued2013nb_NO
dc.identifier690950nb_NO
dc.identifierntnudaim:6827nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/253631
dc.description.abstractThis thesis set out to study how an online serious game could affect users? motivation on learning Python. One of the projects core goals is to find out whether learning Python is more motivating when having an effortless start through a web based game. A second goal is to find out if Python as a programming language are well suited for a serious game.After the development and implementation of the game, it was performed a user experiment in order to receive feedback. Data from this user experiment were collected in a questionnaire and the results regarding usability were collected in a System Usability Scale. The results were positive, and indicates that most users were satisfied with the game. Feedback from users indicate that the game was both fun and educational, and more motivating than traditional task solving. However, some changes need to be applied in order to publish this serious game.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.titlePyception: Teaching Python with a Serious Gamenb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber121nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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