dc.contributor.advisor | Theoharis, Theoharis | nb_NO |
dc.contributor.author | Gravås, Lorents Odin | nb_NO |
dc.date.accessioned | 2014-12-19T13:41:02Z | |
dc.date.available | 2014-12-19T13:41:02Z | |
dc.date.created | 2013-11-19 | nb_NO |
dc.date.issued | 2013 | nb_NO |
dc.identifier | 665416 | nb_NO |
dc.identifier | ntnudaim:9963 | nb_NO |
dc.identifier.uri | http://hdl.handle.net/11250/253581 | |
dc.description.abstract | Image-space approaches to ambient obscurance have become the de-facto standard for realistic ambient lighting in real-time applications. This thesis investigates the potential applicability of such approaches for a WebGL-based implementation. As image-space ambient obscurance has been an active field of research in computer graphics the last few years, a lot of different techniques and enhancements have emerged. This thesis presents a systematic survey of the current state of the art techniques, along with an assessment of their potential for successful implementation using WebGL. Finally, I present a working WebGL-based prototype, yielding good performance and acceptable quality. | nb_NO |
dc.language | eng | nb_NO |
dc.publisher | Institutt for datateknikk og informasjonsvitenskap | nb_NO |
dc.title | Image-space Ambient Obscurance in WebGL | nb_NO |
dc.type | Master thesis | nb_NO |
dc.source.pagenumber | 84 | nb_NO |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskap | nb_NO |