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dc.contributor.advisorTheoharis, Theoharisnb_NO
dc.contributor.authorGravås, Lorents Odinnb_NO
dc.date.accessioned2014-12-19T13:41:02Z
dc.date.available2014-12-19T13:41:02Z
dc.date.created2013-11-19nb_NO
dc.date.issued2013nb_NO
dc.identifier665416nb_NO
dc.identifierntnudaim:9963nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/253581
dc.description.abstractImage-space approaches to ambient obscurance have become the de-facto standard for realistic ambient lighting in real-time applications. This thesis investigates the potential applicability of such approaches for a WebGL-based implementation. As image-space ambient obscurance has been an active field of research in computer graphics the last few years, a lot of different techniques and enhancements have emerged. This thesis presents a systematic survey of the current state of the art techniques, along with an assessment of their potential for successful implementation using WebGL. Finally, I present a working WebGL-based prototype, yielding good performance and acceptable quality.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.titleImage-space Ambient Obscurance in WebGLnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber84nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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