dc.contributor.advisor | Öztürk, Pinar | nb_NO |
dc.contributor.author | Afiouni, Einar Nour | nb_NO |
dc.contributor.author | Ovrelid, Leif Julian | nb_NO |
dc.date.accessioned | 2014-12-19T13:40:36Z | |
dc.date.available | 2014-12-19T13:40:36Z | |
dc.date.created | 2013-10-22 | nb_NO |
dc.date.issued | 2013 | nb_NO |
dc.identifier | 658753 | nb_NO |
dc.identifier | ntnudaim:9514 | nb_NO |
dc.identifier.uri | http://hdl.handle.net/11250/253482 | |
dc.description.abstract | This project aims to examine the possibilities of using game theoretic concepts and multi-agent systems in modern video games with real time demands. We have implemented a multi-issue negotiation system for the strategic video game Civilization IV, evaluating different negotiation techniques with a focus on the use of opponent modeling to improve negotiation results. | nb_NO |
dc.language | eng | nb_NO |
dc.publisher | Institutt for datateknikk og informasjonsvitenskap | nb_NO |
dc.title | Negotiation for Strategic Video Games | nb_NO |
dc.type | Master thesis | nb_NO |
dc.source.pagenumber | 140 | nb_NO |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskap | nb_NO |