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dc.contributor.advisorTrætteberg, Hallvardnb_NO
dc.contributor.authorMannara, Andreanb_NO
dc.date.accessioned2014-12-19T13:39:39Z
dc.date.available2014-12-19T13:39:39Z
dc.date.created2013-06-09nb_NO
dc.date.issued2012nb_NO
dc.identifier626530nb_NO
dc.identifierntnudaim:7797nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/253175
dc.description.abstractThe work described in this document had the aim to realise an IDE for the locationdefinition, part of a entire framework for developing pervasive games.In the first phase the work for focused in the choice and study of the tools to use, followedby an in-depth study of the data source and how to interact with that.In the second phase there was the discover of the result to produce and the design ofthe production process for this result. This phase was useful also to redefine and revisethe tools to use and how to implement properly the IDE. In particular to identify theelements to develop in the user interface and which function needed to develop.In the third phase there was the production of the various parts. In particular thecreation of the editor and the function for populate the Region Model Instances. Afterthere was the creation of the wizard and the other editor for the Location Document.Finally there was the testing phase (that was also in the other phases in order to createa functional editor step by step) and the review statements.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.titleLocation-based games and the use of GIS information: Design of a DSL for (re)locating a pervasive gamenb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber70nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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