dc.contributor.advisor | Divitini, Monica | nb_NO |
dc.contributor.author | Johansen, Arnstein | nb_NO |
dc.date.accessioned | 2014-12-19T13:33:52Z | |
dc.date.available | 2014-12-19T13:33:52Z | |
dc.date.created | 2010-09-04 | nb_NO |
dc.date.issued | 2008 | nb_NO |
dc.identifier | 348726 | nb_NO |
dc.identifier | ntnudaim:3345 | nb_NO |
dc.identifier.uri | http://hdl.handle.net/11250/251310 | |
dc.description.abstract | This thesis looks into the literature in the fields of informal learning, mobile learning and mobile games. A demonstrator is build to test the effect of informal learning and the use of collaborative games in a learning context. | nb_NO |
dc.language | eng | nb_NO |
dc.publisher | Institutt for datateknikk og informasjonsvitenskap | nb_NO |
dc.subject | ntnudaim | no_NO |
dc.subject | MIT informatikk | no_NO |
dc.subject | Systemarbeid og menneske-maskin-interaksjon | no_NO |
dc.title | FABULA-learning in a wireless city: Learning in the City | nb_NO |
dc.type | Master thesis | nb_NO |
dc.source.pagenumber | 105 | nb_NO |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskap | nb_NO |