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dc.contributor.advisorLangseth, Helgenb_NO
dc.contributor.authorLøland, Karl Syvertnb_NO
dc.date.accessioned2014-12-19T13:33:50Z
dc.date.available2014-12-19T13:33:50Z
dc.date.created2010-09-04nb_NO
dc.date.issued2008nb_NO
dc.identifier348679nb_NO
dc.identifierntnudaim:4189nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/251298
dc.description.abstractIn this project we examine whether or not a intelligent agent can learn how to play a computer game using the same inputs and outputs as a human. An agent architecture is chosen, implemented, and tested on a standard first person shooter game to see if it can learn how to play that game and find a goal in that game. We conclude the report by discussing potential improvements to the current implementation.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaimno_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectIntelligente systemerno_NO
dc.titleIntelligent agents in computer gamesnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber62nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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