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dc.contributor.advisorHjelsvold, Rune
dc.contributor.advisorYildirim-Yayilgan, Sule
dc.contributor.authorMellemseter, Thomas
dc.date.accessioned2017-07-18T14:00:51Z
dc.date.available2017-07-18T14:00:51Z
dc.date.created2017-06-01
dc.date.issued2017
dc.identifierntnudaim:17999
dc.identifier.urihttp://hdl.handle.net/11250/2448943
dc.description.abstractTwo player strategy games with partially observable environments face challenges regarding reasoning under uncertainty. The aim of this thesis is to investigate darkchess with focus on searching and evaluating actions based on partial knowledge. This has been approached by risk assessing threats within the unobservable part of the environment. A working darkchess agent has been developed, where multiple tests between different agents has been conducted, as well as a user test. The results, based on statistical analysis, indicate that a modified alpha-beta search algorithm with risk assessment and a simplified evaluation function approach semi-decent playing strength.
dc.languageeng
dc.publisherNTNU
dc.subjectApplied Computer Science, Web, Mobile, Games
dc.titleReasoning under Uncertainty in Darkchess
dc.typeMaster thesis


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