• Fremtidens akvarium 

      Elboth, Elisabeth Ancher; Knudsen, Maren Sjåholm (Master thesis, 2019)
      Denne masteroppgaven er et mulighetsstudie, gjort i samarbeid med Akvariet i Bergen. I en tid hvor havets helse er under økende press, kan akvarier spille en sentral rolle i å bidra til kunnskap og engasjement for havrommet. ...
    • From captain to button-presser: operators’ perspectives on navigating highly automated ferries 

      Veitch, Erik Aleksander; Christensen, Kim Alexander; Log, Markus Metallinos; Valestrand, Erik Thule; Lundheim, Sigurd Hilmo; Nesse, Martin; Alsos, Ole Andreas; Steinert, Martin (Journal article; Peer reviewed, 2022)
      Teaming with Artificial Intelligence (AI) is changing the way seafarers work. We show that a new kind of seafaring is emerging, characterized by cooperation with AI systems. In this format of seafaring, navigation tasks ...
    • Gesture-Based Ιnteraction: Visual Gesture Mapping 

      Rise, Kasper; Alsos, Ole Andreas (Chapter, 2020)
      Gesture-based interaction allows for interacting with computers, machines and robots in an intuitive way without direct physical contact. The challenge is that there are no agreed-upon interaction patterns for gesture-based ...
    • Holistic design approach to playful installation experiences 

      Bjørnå, Sofie Margrethe (Master thesis, 2020)
      I denne oppgaven undersøker jeg motiverende og demotiverende faktorer som påvirker brukere av offentlige, lekne installasjoner, for å skape en bedre forståelse av brukerreisen. Dette ble gjort ved å ha en holistisk tilnærming ...
    • Human-Centered Explainable Artificial Intelligence for Marine Autonomous Surface Vehicles 

      Veitch, Erik Aleksander; Alsos, Ole Andreas (Peer reviewed; Journal article, 2021)
      Explainable Artificial Intelligence (XAI) for Autonomous Surface Vehicles (ASVs) addresses developers’ needs for model interpretation, understandability, and trust. As ASVs approach wide-scale deployment, these needs are ...
    • Improving the usability of an educational augmented reality platform 

      Hofsli, Jon (Master thesis, 2022)
      I dette prosjektet blir brukervennligheten i Ludensos plattform for læring gjennom utvidet virkelighet forbedret gjennom bruken av en menneskesentrert designprosess. Plattformen og forskningsfeltet blitt utforsket for å ...
    • Legebriller - En pasientsentrert løsning for innsyn i journal 

      Bjelkarøy, Kjersti Torheim (Master thesis, 2018)
      BAKGRUNN Norges helse-IKT befinner seg i et digitalt skifte når det kommer til tilgang og deling av informasjon i pasientjournalen. Stortingsmelding 9 Én innbygger - én journal fra 2012 legger frem et nasjonalt mål om å ...
    • Lessons Learned from Teaching and Tutoring – Design Thinking for Electrical Engineering Students 

      Refsvik, Kjell Are; Alsos, Ole Andreas; Bolstad, Torstein (Chapter, 2023)
    • Menneskelige, tekniske og organisasjonsmessige forhold knyttet til Helge Ingstad ulykken 

      Alsos, Ole Andreas; Johnsen, Stig Ole; Bjørneseth, Frøy Birthe (Report, 2023)
      Vi har analysert kollisjonen mellom KNM Helge Ingstad og TS Sola ut fra et systemperspektiv der vi har lagt vekt på å analysere de bakenforliggende årsakene som bidro til at hendelsen skjedde, bl.a. design. Vår vurdering ...
    • NTNU Shore Control Lab: Designing shore control centres in the age of autonomous ships 

      Alsos, Ole Andreas; Veitch, Erik Aleksander; Pantelatos, Leander Spyridon; Vasstein, Kjetil; Eide, Egil; Petermann, Felix-Marcel; Breivik, Morten (Peer reviewed; Journal article, 2022)
      As highly automated ships become unmanned, their operators will move into shore-based control centers. In the last years, NTNU has built an advanced and flexible research infrastructure for performing research on autonomous ...
    • The Potential of Gesture-Based Interaction 

      Rise, Kasper; Alsos, Ole Andreas (Chapter, 2020)
      Gesture control has been a topic of research and development since the 1970s. As hands are humans’ native tool for interaction, it is natural to look at gesture control when talking about next-generation human-computer ...
    • Robots as co-worker: Designing for trust 

      Hjemly, Elise Christin Lind Hjemly (Master thesis, 2021)
      Robotene kommer - men er vi klare? Mens roboter lenge virket som en fjern sci-fi-drøm, kan vi i dag møte selvkjørende roboter som klipper plenen, støvsuger hjemmene våre eller kjører nedover gaten med en pakke. Denne ...
    • The Role of a Human Host Onboard of Urban Autonomous Passenger Ferries 

      Pantelatos, Leander Spyridon; Saghafian, Mina; Alsos, Ole Andreas; St. Clair, Asun Lera; Smogeli, Øyvind (Chapter, 2023)
      Zero-emission Urban Autonomous passenger Ferries (UAFs) is a promising concept to serve as flexible, cost effective and sustainable public transport utilizing urban waterways. The perception of users and their attitudes ...
    • Safe and efficient maneuvering of a Maritime Autonomous Surface Ship (MASS) during encounters at sea: A novel approach 

      Madsen, Andreas; Aarset, Magne; Alsos, Ole Andreas (Peer reviewed; Journal article, 2022)
      When introducing a collision avoidance system on a Maritime Autonomous Surface Ship (MASS) for encounters at sea, it may seem reasonable to assume that an approaching ship will follow the procedures presented in the ...
    • Serious Game Design to Support Children Struggling with School Refusal 

      Høiseth, Marikken; Alsos, Ole Andreas; Holme, Sindre; Ek, Sondre; Gabrielsen, Charlotte Tendenes (Journal article; Peer reviewed, 2021)
    • A systematic review of human-AI interaction in autonomous ship systems 

      Veitch, Erik Aleksander; Alsos, Ole Andreas (Journal article; Peer reviewed, 2022)
      Automation is increasing in shipping. Advancements in Artificial Intelligence (AI) applications like collision avoidance and computer vision have the potential to augment or take over the roles of ship navigators. However, ...
    • Teen Evaluations of a Game Targeting School Refusal 

      Høiseth, Marikken; Holme, Sindre; Ek, Sondre; Gabrielsen, Charlotte Tendenes; Alsos, Ole Andreas (Chapter, 2020)
      Serious games can be a supplement to early intervention and treatment of school refusal. In this work-in-progress, we report on findings from an evaluation session in which teenagers gave detailed feedback on Gnist (English: ...
    • The role of storytelling in art museum experiences 

      Sirnes, Maia Elisabeth; Molaug, Jørgen; Keitsch, Martina; Alsos, Ole Andreas (Journal article; Peer reviewed, 2019)
      Art, design and media have a common dimension on which this article aims to shed light: Experience. Within this topic, the article suggests storytelling as a possibility for art museum experiences and present a study on ...
    • TRUSTING AUTONOMOUS SYSTEMS – DESIGNING FOR BYSTANDERS AND SECONDARY USERS 

      Hjemly, Elise Christin Lind; Alsos, Ole Andreas (Chapter, 2021)
      Knowledge and awareness of the relationship and trust between man and technology are important for the users to accept artificial intelligence (AI) and autonomous systems. While research has been conducted on the interaction ...
    • Verktøy mot skulevegring hos barn 

      Aaraas, Arne Henden (Master thesis, 2018)
      Oppgåva inneber utvikling av eit spillkonsept som er tilpassa barn som lider av skulevegring, foreldre og barnepsykologar og andre relevante aktørar i helsetenesta. Dette skal fungere som eit verktøy for å få bukt med ...