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dc.contributor.advisorLangseth, Helge
dc.contributor.authorAndersson, Markus Heikki
dc.contributor.authorHesselberg, Håkon Helgesen
dc.date.accessioned2016-11-09T15:00:37Z
dc.date.available2016-11-09T15:00:37Z
dc.date.created2016-06-20
dc.date.issued2016
dc.identifierntnudaim:14750
dc.identifier.urihttp://hdl.handle.net/11250/2420367
dc.description.abstractThis thesis describes the effort of adapting Monte Carlo Tree Search (MCTS) to the game of Hearthstone, a card game with hidden information and stochastic elements. The focus is on discovering the suitability of MCTS for this environment, as well as which domain-specific adaptations are needed. An MCTS agent is developed for a Hearthstone simulator, which is used to conduct experiments to measure the agent's performance both against human and computer players. The implementation includes determinizations to work around hidden information, and introduced action chains to handle multiple actions within a turn. The results are analyzed and possible future directions of research are proposed.
dc.languageeng
dc.publisherNTNU
dc.subjectDatateknologi, Intelligente systemer
dc.titleProgramming a Hearthstone agent using Monte Carlo Tree Search
dc.typeMaster thesis
dc.source.pagenumber109


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