Negotiation for Strategic Video Games
dc.contributor.advisor | Öztürk, Pinar | |
dc.contributor.author | Afiouni, Einar Nour | |
dc.contributor.author | Øvrelid, Leif Julian | |
dc.date.accessioned | 2015-10-10T14:00:23Z | |
dc.date.available | 2015-10-10T14:00:23Z | |
dc.date.created | 2013-06-10 | |
dc.date.issued | 2013 | |
dc.identifier | ntnudaim:9514 | |
dc.identifier.uri | http://hdl.handle.net/11250/2353701 | |
dc.description.abstract | This project aims to examine the possibilities of using game theoretic concepts and multi-agent systems in modern video games with real time demands. We have implemented a multi-issue negotiation system for the strategic video game Civilization IV, evaluating different negotiation techniques with a focus on the use of opponent modeling to improve negotiation results. | |
dc.language | eng | |
dc.publisher | NTNU | |
dc.subject | Datateknologi, Intelligente systemer | |
dc.title | Negotiation for Strategic Video Games | |
dc.type | Master thesis | |
dc.source.pagenumber | 140 |