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dc.contributor.advisorÖztürk, Pinar
dc.contributor.authorAfiouni, Einar Nour
dc.contributor.authorØvrelid, Leif Julian
dc.date.accessioned2015-10-10T14:00:23Z
dc.date.available2015-10-10T14:00:23Z
dc.date.created2013-06-10
dc.date.issued2013
dc.identifierntnudaim:9514
dc.identifier.urihttp://hdl.handle.net/11250/2353701
dc.description.abstractThis project aims to examine the possibilities of using game theoretic concepts and multi-agent systems in modern video games with real time demands. We have implemented a multi-issue negotiation system for the strategic video game Civilization IV, evaluating different negotiation techniques with a focus on the use of opponent modeling to improve negotiation results.
dc.languageeng
dc.publisherNTNU
dc.subjectDatateknologi, Intelligente systemer
dc.titleNegotiation for Strategic Video Games
dc.typeMaster thesis
dc.source.pagenumber140


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