Negotiation for Strategic Video Games
Master thesis
Permanent lenke
http://hdl.handle.net/11250/2353701Utgivelsesdato
2013Metadata
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Sammendrag
This project aims to examine the possibilities of using game theoretic concepts and multi-agent systems in modern video games with real time demands. We have implemented a multi-issue negotiation system for the strategic video game Civilization IV, evaluating different negotiation techniques with a focus on the use of opponent modeling to improve negotiation results.