Vis enkel innførsel

dc.contributor.advisorElster, Anne Cathrine
dc.contributor.authorSandvei, Mads Buvik
dc.date.accessioned2015-10-06T08:29:56Z
dc.date.available2015-10-06T08:29:56Z
dc.date.created2014-07-09
dc.date.issued2014
dc.identifierntnudaim:11883
dc.identifier.urihttp://hdl.handle.net/11250/2352218
dc.description.abstractWith the appearance of libraries such as NVIDIA's CUDA programming environment and and NIDIA's OptiX ray tracing framework, we can make use of the processing power of modern GPUs to perform compute-intensive simulations. Simulation of electromagnetic waves such as radio waves based on a physically accurate model of propagation, using the method known as ray tracing, is theoretically capable of producing far more realistic coverage maps than those produced by traditional methods such as Longley-Rice which is based on statistics. However, using the ray tracing approach causes the computational cost of the simulation to become enormous, and performing a full simulation on the CPU alone could take hours, if not days. This thesis gives an overview of the technique of ray tracing and theory surrounding the propagation of electromagnetic waves. We then use this to build a radio wave simulation application which performs all simulation on the GPU. Each wave is reflected and refracted based on dielectric properties of the medium(s), although the exact values used might not precisely correspond to the precise dielectric properties of any actual terrains, and interference caused by differences in phase is accurately accounted for. Finally, upon intersection with terrain or receiver, the signal strength is stored in a buffer mapped onto the terrain which can then be visualized. In conclusion, the thesis argues that the results obtained show promise for great improvements on signal coverage calculation. No explicit comparison between Longley-Rice and the presented method is made, as no expectancy is made that the method has incorporated enough detail about radio wave propagation and enviornmental effects for the simulation to compare. The thesis instead hopes to show the potential in generating coverage maps by means of ray tracing\ldots
dc.languageeng
dc.publisherNTNU
dc.subjectDatateknologi (2 årig), Komplekse datasystemer
dc.titleElectromagnetic Wave Coverage via Ray Tracing on GPUs
dc.typeMaster thesis
dc.source.pagenumber100


Tilhørende fil(er)

Thumbnail
Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel