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Electromagnetic Wave Coverage via Ray Tracing on GPUs

Sandvei, Mads Buvik
Master thesis
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URI
http://hdl.handle.net/11250/2352218
Date
2014
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  • Institutt for datateknologi og informatikk [7453]
Abstract
With the appearance of libraries such

as NVIDIA's CUDA programming environment and and NIDIA's OptiX ray tracing framework,

we can make use of the processing power of modern GPUs to

perform compute-intensive simulations.

Simulation of electromagnetic waves such as radio waves based on a physically accurate model of propagation,

using the method known as ray tracing, is theoretically capable of producing far more

realistic coverage maps than those produced by traditional methods such as Longley-Rice which is

based on statistics. However, using the ray tracing approach causes the computational

cost of the simulation to become enormous, and performing a full simulation on the CPU

alone could take hours, if not days.

This thesis gives an overview of the technique of ray tracing and theory surrounding

the propagation of electromagnetic waves. We then use this to build a radio wave

simulation application which performs all simulation on the GPU. Each wave is reflected

and refracted based on dielectric properties of the medium(s), although the exact values

used might not precisely correspond to the precise dielectric properties of any actual

terrains, and interference caused by differences in phase is accurately accounted for.

Finally, upon intersection with terrain or receiver, the signal strength is

stored in a buffer mapped onto the terrain which can then be visualized.

In conclusion, the thesis argues that the results obtained show promise for great

improvements on signal coverage calculation. No explicit comparison between Longley-Rice

and the presented method is made, as no expectancy is made that the method has

incorporated enough detail about radio wave propagation and enviornmental effects for

the simulation to compare. The thesis instead hopes to show the potential in generating

coverage maps by means of ray tracing\ldots
Publisher
NTNU

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