Blar i Institutt for datateknologi og informatikk på emneord "Serious Games"
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Because it is Fun: Investigating Motives of Fake News Sharing with Exploratory Game Quests
(Chapter, 2020)Exploratory learning has become a widely applied, pedagogical concept. One approach to encourage exploratory knowledge creation are situated game experiences. Putting learners in quest-based environments can thereby support ... -
Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame
(Chapter, 2021)The increasing digitalisation of daily routines confronts people with frequent privacy decisions. However, obscure data processing often leads to tedious decision-making and results in unreflective choices that unduly ... -
The Challenge Game Frame: Affordance oriented Co-Creation of Privacy Decision Games
(Chapter, 2020)Creating Serious Games (SG) involves the challenge of balancing a domain-goal with a game-goal while maintaining an engaging experience. Although several serious game-design frameworks exist, the potentials of dialogical ... -
Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making
(Chapter, 2021)With advancing digitalisation and the associated ubiquitous data processing, people face frequent privacy decisions. As personal data is often collected and processed in non-transparent ways, decision-making is tedious and ... -
From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education
(Chapter, 2021)Education is rapidly evolving from co-located settings to remote and online learning. However, many proven educational tools are designed for collaborative, co-located classroom work. Effective sketching and ideating tools, ... -
Pedagogical agents: Influences of artificially generated instructor personas on taking chances
(Peer reviewed; Journal article, 2020)Educational institutes are currently facing the new normality that an ongoing pandemic situation has brought to teaching and learning. Distributed learning with content that blends over several platforms and locations needs ... -
Privacy Awareness by Online Co-Design: Investigating Reflection and Learning Qualities of Card-Based Educational Game Creation
(Chapter, 2021)Sharing of personal data, consciously or unconsciously, has become a ubiquitous affair. Even from a young age, students are confronted with privacy choices such as giving consent to sharing personal data when, for instance, ...