Because it is Fun: Investigating Motives of Fake News Sharing with Exploratory Game Quests
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https://hdl.handle.net/11250/2736364Utgivelsesdato
2020Metadata
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Exploratory learning has become a widely applied, pedagogical concept. One approach to encourage exploratory knowledge creation are situated game experiences. Putting learners in quest-based environments can thereby support engagement through exploration and at the same time, allow for a variety of supportive learning strategies. However, examination of progress and investigation of success or motivational factors remain challenging in exploratory pedagogy. Evaluation in learning quests can interrupt the flow experience that supports engaging and successful learning in exploratory environments.