Browsing Fakultet for informasjonsteknologi og elektroteknikk (IE) by Author "Jaccheri, Maria Letizia"
Now showing items 61-80 of 114
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Integration of Plug-in Electrical Vehicles in the Software Ecosystem of Smart Grids
Eilertsen, David Andrassy (Master thesis, 2013)The thesis can be described as a roadmap accomplished by software engi-neering (SE) activities to elicit the challenges and opportunities presentedwhen integrating plug-in electric vehicles (PEVs) into the Smart Grid. ... -
Joining in Apache Derby: Removing the Obstacles
Holum, Henrik; Løvland, Svein Erik Reknes (Master thesis, 2008)Over the last decade, the amount of commercial interest in Open Source has been growing rapidly. This has led to commercially driven Open Source projects. Those projects have problems keeping their newcomers and needs ways ... -
Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior
Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Chapter, 2018)We present a study in the context of coding activities for children. Our main focus is towards understanding the relation between children’s attitudes towards coding and their behaviour while coding. Forty-four school ... -
Leo con lula, introducing global reading methods to children with ASD
Gomez Escribano, Javier; Jaccheri, Maria Letizia; Torrado, Juan Carlos; Montoro, Germán (Chapter, 2018)Children with Autism Spectrum Disorders (ASD) show difficulties in reading skills acquisition with syllabic methods (used in ordinary schools). So that, specific learning methodologies are needed. Thanks to their good ... -
Looking at MOOCs rapid growth through thelens of video-based learning research
Giannakos, Michail; Jaccheri, Maria Letizia; Krogstie, John (Journal article; Peer reviewed, 2014)Video learning is becoming an increasingly important part of contemporary education. In the decade there has been an increase of many and diverse forms of research efforts on video learning. This paper focuses on the video ... -
mHealth Support to Stimulate Physical Activity in Individuals With Intellectual Disability: Protocol for a Mixed Methods Pilot Study
Michalsen, Henriette; Wangberg, Silje C; Hartvigsen, Gunnar; Henriksen, André; Pettersen, Gunn; Jaccheri, Maria Letizia; Jahnsen, Reidun Birgitta; Thrane, Gyrd; Arntzen, Cathrine; Anke, Audny Gabriele Wagner (Peer reviewed; Journal article, 2022)Background: Several studies have shown that individuals with intellectual disabilities (IDs) have low levels of physical activity (PA), and intervention studies on PA suggest inconsistent evidence. The use of technology ... -
Mobile learning adoption through the lens of complexity theory and fsQCA
Pappas, Ilias; Cetusic, Luka; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2017)This study aims to identify the interrelations among performance expectancy, effort expectancy, enjoyment, and satisfaction in order to predict high intention to use a mobile application for educational services. To this ... -
Mobile Learning Ecosystem to Enhance Students Learning - Lessons Learnt from an Empirical Study at NTNU
Cetusic, Luka (Master thesis, 2017)Technology constitutes a huge part of our everyday lives and there has been an increased demand towards mobile applications, also known as apps . A category of applications that are increasing in importance are the ... -
Motivating Physical Activity for Individuals with Intellectual Disability through Indoor Bike Cycling and Exergaming
Martinez-Millana, Antonio; Michalsen, Henriette; Berg, Valter; Anke, Audny Gabriele Wagner; Martinez, Santiago; Muzny, Miroslav; Torrado, Juan Carlos; Gomez, Javier; Traver, Vicente; Jaccheri, Maria Letizia; Hartvigsen, Gunnar (Peer reviewed; Journal article, 2022)People with intellectual disabilities have more sedentary lifestyles than the general population. Regular physical activity is of both medical and social importance, reducing the risk of cardiovascular disease and promoting ... -
NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics
Shikine, Nobumitsu; Yamanaka, Toshimasa; Jaccheri, Maria Letizia; Gomez Escribano, Javier; Hoshino, Junichi (Chapter, 2018)In this paper we present a new visual novel system “NOVELICA” which employed Japanese anime like character agent and segmented the lesson to conversation size. It is designed to make exciting pace like an entertainment ... -
Open Source Software: critical review of scientific literature and other sources
Querol del Amo, Marc (Master thesis, 2007)This thesis presents the results of a survey of Open Source Licensing literature. It aims to assist the reader in choosing the best license for his/her business. For this reason, the content of this thesis can be divided ... -
OpenVG: Benchmarking and artistic opportunities
Chevillard, Brice (Master thesis, 2007)OpenVG is a new open standard for 2 dimensions vector graphics for handheld devices. This project, which is a master thesis and an internship, aims to study the standard itself deeply before to study the role it can play ... -
Optimizing visual analytics capabilities to reinforce information awareness
Myrann, Ingrid (Master thesis, 2017)Computer science and informatics are one of the industries which is in constant change. The trends and needs of this industry changes sometimes faster than the curriculum at the universities. The Norwegian University of ... -
Owning Your Career Paths: Storytelling to Engage Women in Computer Science
Rubegni, Elisa; Penzenstadler, Birgit; Landoni, Monica; Jaccheri, Maria Letizia; Dodig-Crnkovic, Gordana (Chapter, 2023)Motivation & challenge: Computer Science suffers from a lack of diversity that gets perpetuated by the most dominant and visible role models. The community is doing itself a disservice by upholding techno-solutionism, ... -
Pervasively Gamifying the Museum Experience - An empirical investigation of knowledge gain and engagement
Noor, Jamawadi (Master thesis, 2016)Museum experiences are naturally one-shot experiences with low revisit rates and cater to sprawling classrooms where teachers often have reduced oversight. At times the open-endedness of museums distracts museum-goers. ... -
Physical Activity With Tailored mHealth Support for Individuals With Intellectual Disabilities: Study Protocol for a Randomized Controlled Trial
Michalsen, Henriette; Wangberg, Silje C; Hartvigsen, Gunnar; Jaccheri, Maria Letizia; Muzny, Miroslav; Henriksen, André; Olsen, Monica Isabel Benedikte; Thrane, Gyrd; Jahnsen, Reidun Birgitta; Pettersen, Gunn; Arntzen, Cathrine; Anke, Audny (Peer reviewed; Journal article, 2020)Background: Individuals with intellectual disabilities (IDs) have lower levels of physical activity (PA) and greater barriers for participation in fitness activities compared with members of the general population. As ... -
Playing with Empathy Through a Collaborative Storytelling Game
Skaraas, Sindre B; Gomez Escribano, Javier; Jaccheri, Maria Letizia (Chapter, 2018)This project aims to provide increased understanding about how t o positively affect empathy by storytelling experience. This experience consists of a group of people that collaborate on telling a story by using a serious ... -
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children
Rubegni, Elisa; Landoni, Monica; Malinverni, Laura; Jaccheri, Maria Letizia (Journal article, 2022)The purpose of our research is to use design as a mean to support children becoming more aware of stereotypes in their own artefacts. We have been facing this challenge leveraging on Digital StoryTelling (DST) as a powerful ... -
Raising cybersecurity awareness among children and parents using gamification
Aas, Rolf Erik Sesseng; Augdal, Sigurd Røstad (Master thesis, 2022)Ettersom mer og mer av vår moderne hverdag omhandler det å være på internett til enhver tid, er det viktigere enn noen gang å være oppmerksom på truslene som finnes på internett. Den yngre generasjonen, med sin naivitet ...