Blar i NTNU Open på forfatter "Dahl, Yngve"
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Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame
Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag (Peer reviewed; Journal article, 2019)Background: Currently, exergames are used by different age groups for both recreational and training/rehabilitation purposes. However, little is known about how to design exergames so that they are motivating for specific ... -
Designing for movement quality in exergames: Lessons learned from observing senior citizens playing stepping games
Skjæret, Nina; Nawaz, Ather; Ystmark, Kristine Midjås; Dahl, Yngve; Helbostad, Jorunn L.; Svanæs, Dag; Vereijken, Beatrix (Journal article; Peer reviewed, 2015)Background: Exergames are increasingly used as an exercise intervention to reduce fall risk in elderly. However, few exergames have been designed specifically for elderly, and we lack knowledge about the characteristics ... -
“Do You See What I Hear?”: Designing for Collocated Patient–Practitioner Collaboration in Audiological Consultations
Dahl, Yngve; Hanssen, Geir Kjetil (Journal article; Peer reviewed, 2017)Patient-centered care encourages active involvement of patients in their own treatment and a collaborative perspective on the relationship between patient and practitioner. However, to achieve constructive patient–practitioner ... -
Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory - A Study of PowerPoint, Sembly, and Kahoot!
Wang, Alf Inge; Sætre, Rune; Rydland, Terje; Dahl, Yngve (Peer reviewed; Journal article, 2019)This paper presents the experiences and results from an evaluation of using interactive and gamified approaches for teaching theory lectures in an ICT introductory course at the Norwegian University of Science and Technology. ... -
Infrastructuring as ambiguous repair: a case study of a surveillance infrastructure project
Mikalsen, Marius; Farshchian, Babak A.; Dahl, Yngve (Journal article; Peer reviewed, 2017)Health and welfare organisations are under increased scrutiny regarding their ability to make innovations in and increase the productivity of their services by digitising and automating them. Our empirical case study focuses ... -
Mikronavigering: Nyttiggjøring av kontekst i en mobil applikasjon
Dahl, Yngve (Master thesis, 2001)Denne hovedoppgaven dreier seg omkring et konsept jeg har valgt å kalle for mikronavigering. Dette innebærer at jeg har sett nærmere på hvordan mobile applikasjoner, ved å utnytte informasjon som karakteriserer brukerens ... -
Motivating social interaction through mobile ICT: Design of a motivating application
Haram, Steinar; Sørebø, Stian (Master thesis, 2013)Limited social interaction can lead to a repetitive and inactive lifestyle. For the elderly, this can further lead to reduced cognitive ability, in addition to physical decay. Our preliminary study showed that metaphors ... -
Operatørkrav til avstandsoppfølgingssystem i et kommunalt responssenter - En brukersentrert tilnærming
Brørs, Kirsti Fossland; Nordstrøm, Lena (Master thesis, 2017)Norge står overfor store utfordringer med økende antall eldre, og flere personer lever lenger med kroniske sykdommer. Avstandsoppfølging av personer med kroniske sykdommer er derfor ansett som et mulig tiltak for å kunne ... -
Supporting Social Interaction in Care Environments: Exploring Stakeholder Perspectives on the Potential of Interactive Technology
Dahl, Yngve; Löfström, Erica (Journal article; Peer reviewed, 2018)This article explores care stakeholders’ perspectives on how interactive technology can help form socially active environments in residential care settings. Based on participatory workshops, involving representatives from ... -
Systematic Review of Design Guidelines for Full-Body Interactive Games
Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve (Peer reviewed; Journal article, 2020)This paper provides a systematic review of research articles published between 2010 and mid-2018 that have offered design guidelines for full-body interactive games for recreational purposes and physical exercise. From an ... -
Towards active patient involvement in hearing consultations - Exploring the potential of digital collaborative technology
Samuelsen, Anne-Marie (Master thesis, 2018)This thesis has investigated hearing consultations with the intention of informing design of technology that can support active patient involvement in such encounters and improve patient-practitioner collaboration. Patie ... -
Trygg Heim - Teknologi og tjenester som effektiviserer og forbedrer omsorgstjenester i hjemmet
Kofod-Petersen, Anders; Dahl, Yngve; Brørs, Kirsti Fossland; Murvold, Viggo (SINTEF Rapport;, Research report, 2013)Denne rapporten beskriver resultater fra et forprosjekt finansiert av Regionale forskningsfond – Midt-Norge. Forprosjektet har vært et samarbeid mellom Trondheim kommune, Malvik kommune og SINTEF. Rapporten presenterer ... -
Ubiquitous Computing at Point of Care in Hospitals: A User-Centered Approach
Dahl, Yngve (Doktoravhandlinger ved NTNU, 1503-8181; 2007:147, Doctoral thesis, 2007)Ubiquitous computing opens up for a wide range of ways to support human-computer interaction beyond the desktop, and promises more seamless integration between computer technology and situations of use. However, the ... -
Usability Challenges for Contactless Mobile Payment at a Physical Point of Sale: Central Themes and Trade-offs
Gilje, Eivind Laugerud (Master thesis, 2009)This thesis was written in cooperation with Telenor as part of the project ``Tap2Pay''. The goal was to investigate usablity challenges for contactless mobile payment at a physical point of sale and identify central themes ... -
Value Tensions in Telecare: An Explorative Case Study
Dahl, Yngve; Reitan, Jarl; Das, Anita (Chapter, 2018)We describe the results from a Norwegian case study of the attitudes of community-dwelling lung patients and health response center personnel toward a telecare service for such a patient group. The telecare service was ...