The perceived usability of desktop VR for practicing preoperative handovers using ISBAR among nursing students
Journal article, Peer reviewed
Published version
Date
2023Metadata
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Abstract
Virtual reality (VR) is an evolving teaching method (Jacobs et al., 2022). However, there is no VR solution for practicing systematic and precise communication, which is a crucial nursing competence during handovers when patients undergo surgery (Gordon, 2018). It is recommended to use the identification-situation-background-assessment-recommendation (ISBAR) approach, which is evidence-based and recommended for communicating patient information between healthcare providers (Shahid & Thomas, 2018). VR has great potential to improve learning outcomes (Foronda et al., 2020; Kyaw et al., 2019). Therefore, a preoperative ISBAR desktop VR application (henceforth application) was developed for undergraduate nursing students to practice handovers. This study evaluated the perceived usability of this application solution involving nine second-year undergraduate nursing students aged 22–29 years at a university in Norway. The participants completed the System Usability Score (SUS) (Brooke, 1996). The students found the application to be a highly motivational learning tool and said it provided interactive learning experiences that were engaging and close to practice. The mean score on the SUS was 83 out of a possible 100 (standard deviation 18.8), which translates to excellent usability (Fig. 1), which means that nursing students found it easy to complete tasks efficiently and effectively.