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dc.contributor.authorShah, Syed Hammad Hussain
dc.contributor.authorHameed, Ibrahim A.
dc.contributor.authorKarlsen, Anniken Th
dc.contributor.authorSolberg, Mads
dc.date.accessioned2023-02-22T10:07:11Z
dc.date.available2023-02-22T10:07:11Z
dc.date.created2022-06-16T09:05:22Z
dc.date.issued2022
dc.identifier.isbn978-3-031-05938-4
dc.identifier.urihttps://hdl.handle.net/11250/3053120
dc.description.abstractFor many elderly individuals, the aging experience is associated with a lack of social interaction and physical exercise that may negatively affect their health. To address these issues, researchers have designed experiences based on immersive virtual reality (VR) and 2D screen-based exergames. However, very few have studied the use of social VR for elderly, in which users can interact remotely through avatars in a single, shared, immersive virtual environment, using a head-mounted display. Additionally, there is limited research on the experience of elderly in performing interactive activities, especially game-based activities, in social VR. We conducted an exploratory study with 10 elderly people who never experienced VR before, to evaluate an avatar-mediated interaction-based social VR game prototype. Based on a mixed-methods approach, our study presents new insights into the usability, acceptance, and gameplay experience of elderly in a social VR game. Moreover, our study reflects upon design principles that should be considered when developing social VR games for elderly to ensure an engaging and safe user experience. Our results suggest that such games have a potential among the user group. Direct hand manipulation, based on hand tracking for interaction with 3D objects, presented an engaging and intuitive interaction paradigm, and the social game activity in VR was found to be enjoyable.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.relation.ispartofVirtual, Augmented and Mixed Reality: Design and Development, 14th International Conference, VAMR 2022
dc.relation.urihttps://link.springer.com/chapter/10.1007/978-3-031-05939-1_34
dc.titleTowards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principlesen_US
dc.title.alternativeTowards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principlesen_US
dc.typeChapteren_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber495-504en_US
dc.identifier.cristin2032279
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.fulltextoriginal
cristin.qualitycode1


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